neděle 21. září 2014

5150 Fighter Command Thr´engi Wars Background background story

Present
The year is 2378 and Terran Alliance is for almost sixty years in state of war with alien race called Thr´engi. While the humanity is technologicaly superior (at least in terms of weapons) the Thr´engi have numbers on their side. As neither side isnt able to win decesive victory, the current state in conflict is stalemate.

Alliance navy decided to launch offensive in Deri system, two battlegroups entered node jump point and launch attack againts enemy fleet but Thr´engi fleet hid in nearby asteroid field.

Face of the enemy - Thr´engi 
Thr´engi is space faring race similiar in some aspects to the Earth Squids. Thanks to their appearance human pilots and marines often call them "Squids".Even sixty years of conflict and Terrans wasnt able to pinpoint their homeworld. Thr´engi dont have males or females but like snakes they are hermaphrodites. Their life cycle is much faster than ours the pregnacy is 4 months long, while Thr´engi are adult in 8-10 years. The Thr´engi arent enjoying but they are living in belief that Humans attacked them, and All Thr´engi are answering call to arms. There were only few wars in their history and they are not skilled in space warfare, unlike the humans whom fighting for begining of times. But their learning fast and there is no better teacher in skills of mayhem,slaughter and chaos than humans.

First Contact
Humans arent much different from us, still greedy, power hungry and expansionistic. The Alliance is ruled by Alliance senate, and their military forces are called Alliance Navy. First Contact with Thr´engi was bloody, durning rebelion on Praxis the three vessels of rebel fleet managed to reach unknown jump-node and jump, Rebel leader called Shiv was responsible for many mass murders on Praxis and AN need to catch him and sended whole battlegroup after them. Alliance navy surrounded Rebel ships and ordered them to surrender, but they refuse, instead they opened fire and decided to make last stand. 3 previously unknown capital ships with escorts appeared from nowwhere - they we´re Thr´engi first generation cruisers sended to recon strange energy distortions saw three ships outclassed and under attack by  much numerous fleet, after brief pause they decided to engage Alliance navy vessels and thus starting Terran-Thr´engi War. One Thr´engi cruiser was capable to escape the battle with Shiv onboard, He tell them all lies about Alliance how she nuking rebel systems and many more and when reached Thr´engi space - the High council decided to enter war with Alliance.

Diplomatic relations
Durning the decades of conflict there we´re many occasions that humanity wanted to end this conflict, it is pointless and cost resources and human lives. but there we´re two major events first attempt ended in tragedy, and ended in death politicans, drones and marines. Durning last atempt after cease-fire has been signed by both sides, the Alien party has been attacked and killed by terroist group known as Humanity fist. After this event no diplomatic contact has been made and war rages on.

Meet 237th Pumas
Pumas is one of the squadrons based on ANS Tarawa as most of Alliance navy it consists of 3 flights  here is brief on their pilots

Callsign : Angel
Real name: Cynthia F. Sanders
Rep: 4
Assignation: 3rd Flight, Flight Leader
Homeworld: Tarsis colony
Age: 24





Angel is young but great pilot which came from Tarsis colony one of the outer worlds which has been turned to ashes when two Thr´engi broke through past PDF perimeter and launched series of cyclic torpedoes. After this event many civilians from Praxis joined Alliance navy to revange Praxis colony, and Angel reason isnt different. She maybe trigger happy but propably best pilot in squadron


Callsign : Buzz
Real name: Douglas Silva
Rep: 3
Assignation: 3rd Flight, Wingman
Homeworld: Earth
Age: 27



Buzz is least experienced pilot in squadron passed from ill-fated Wraiths squadron when Viper was promoted to 1st Flight leader. Buzz will be good pilot but now he is nugget lacking experience which can cost him life durning engagements.

Callsign : Sandbox
Real name: Ayuko Hagi
Rep: 5
Assignation: 2nd Flight, Flight Leader
Homeworld: Kusari
Age: 29



Sandbox is experienced leader who is serving on Tarawa for 5 years, and she is leading infamous ladies club - the 2nd flight. She is expert gunner and natural surviovor

Callsign : Flattop
Real name: Helen Hake
Rep: 4
Assignation: 2nd Flight, Wingman
Homeworld: Mars
Age: 25



Flattop is all-around good pilot, she is not special but you can count on her to watch your six. Durning Elionor suppresion she refused order to destroy unarmed transport, which make her second call sign - White Knight

Callsign : Viper
Real name: James Harrigen
Rep: 5
Assignation: 1st Flight, Flight Leader
Homeworld: Earth
Age: 27



Viper is squadron topgun, experienced leader he is expert gunner second only to Sandbox, before operation Sacred cause he was serving aboard ANS Boston bay as 2nd flight leader of  78th Talons but after ambush his carrier and most of the wings has been destroyed and he has been transfered to Tarawa.


Callsign : Anubis
Real name: Carlos Venezia
Rep: 4
Assignation: 1st Flight, Wingman
Homeworld: Alpha Century beta
Age: 36



Anubis is oldest fighter pilot of the Pumas, serving on this ships for 12 years, Although he has enough experience Anubis has not have attributes to be leader, but he is the one you want to watching your back


Callsign : Kermit
Real name: Charles Evergood
Rep: 6
Assignation: Squadron leader
Homeworld: Tarsis colony
Age: 32




Kermit is Flight Leader and Tarawa CAG,  while much pilots thinks he is a pain in butt, most of them owes him their lifes, by decision he made in Ops room, on few occasion he flew again fighter into battle, and when he was flying as Pumas 1st fligh leader he was exceptional fighter, to this day no one beats his kill record on Tarawa kill-chart







sobota 20. září 2014

5150: Fighter Command Mission three

Viper: Well it was simple we had to babysit ANS New Orleans to take out raider Capship, not she would need us but we we´re there just in case , and had Sandbox and Flattop wainting in NO hangerbay so it was just fine

Well third mission is here and althought it seemed it will be hard it was nothing more than turkey shot poor rep fighters and frigate instead of something heavier resulted in bloodbath. anyway here is full report of what happened. please note astroids here we´re rich for Allaetium so they blocked sensor range. there was some asteroids in center of table and far end was full of asteroids

Viper and Angel entered table in center (sector 8) in close escort formation with ANS New Orleans, a Terran Heavy Cruiser. first activation roll was hell enemy reinforcements for Thr´engi force so another PEF apperead other PEFs moved forward and first contact was  enemy fighter patrol. Because they was clearly outclassed they try to break for it and head for reinforcements, Angel and Viper engage them destroying both without any resistance (rep 3 both of them, poor bastards!) and crisis was averted.

Angel: And then they appered from asteroid field, they dont detected us until they almost crashed into New Orleans, they must be scarred shitless because they turn right very fast. then we´ve opened fire and it was over before dogfight even started.

second contact identifited as Kal´sha class frigate with intial exchange of fire, New Orleans managed to damage beam battery of frigate and moved closer.Angel took hit from defense turrets, but he was only stunned. then New Orleans launched Sandbox and Flattop Rep 4 grunts. in next exchange the Kal´sha was unable to penetrate shields of New Orleans, but his adversary was more succesfull with two hull breach results it was over. the remaing two PEFs moved in going for straight kill on our hero flight. The PEFs we´re two Thr´engi fighter flights. Flattop and Sandbox joined Viper and Angel and outnumber first flight 2:1, Angel and Viper each of them penetrated cockpits of their opponents who was sucked into space gameover for them.

Cpt. Morrison: When I saw that frigate running towards us and I think are they serious? of course they don´t stand a chance.....


The Last two squids decided that it is better to run to fight other day, but Viper had other idea so all four ravens jumped on Thr´engi six and it was over both enemy fighters exploded under heavy Terran fire. It was over


Viper: Then those two furballs make run for it , i give only one order - Waste´em boys!

5150 Fighter Command Review - English version

While i wrote review on 5150 Fighter Command in Czech. I will now take on 5150 Fighter Command this is not translation but whole new review.

Fighter Command
So what is 5150 Fighter Command? Well simply put it is "similation" of space battles where your heroes are mostly in cockpit of starfighter - be it Colonial viper, Earth Alliance Starfuries or fighter from your own universes like mine Alliance Ravens. But more then that you can even assume control over Capship only limit is your imagination. Ever played Space combat sim - Wing Commander, Star lancer , Freespace or even Diaspora? You get the idea, you will fly mission, with random effects like encountering enemy ace, Search and Rescue objectives and more.

Gameplay 
The fighters and Capships are either stars or grunts.Stars have free will and have few means how to survive battle, either cheating dead, or thanks to larger than life attribute. on other hand grunts are mostly there to flight, maybe taking few other ships down and then die. Imagine that your campaing is one of Syfy series - Stars are main actors like Captain Lee Adama from BSG, Luke Skywalker from SW or Blair from Wing Commander series,while grunts are Redshirts - they usually die first. and what is free will you ask?
Well some situation can call up for reaction test, fighters or Capships entered visual range, you has been fired upon, missle struck you and so on. In these cases gruntz roll on reaction tables - but dont worry they are easy to remeber and you will often use only few of them - namely received fire and countermessures test. but Stars doesnt have too roll dice they just pick the result they want. every ship in game have REP - attribute that shows how good the pilot really is. It is combination of talent, experience and morale. rep 2 are civilian "delivery boys" transport pilots while Rep 6 pilots are the fleet topguns, leading the killcharts.
GZG Kra´vak Fighters in pursuit of FSA Terran Cruiser

Game doesnt predetermined number of  turns but games continues until you completed the objectives, our your forces leaved the board. Game turn itself is pretty straightforward first is activation roll - both players roll d6 and who rolls less beging with movement. after all movement has been completed his opponent move his ships. after all movement lower side start activating his ships and performing actions (every ship can perform two actions but only one of them is fire, therefore you can perform special maneover and then fire for example) and then the player with higher score started activating his units. However not all units can be activated only those which REP is equal or lower than activation roll of player.  Moving of ships is similiar to classic to normal space wargaming ship need move half of its current speed than he can turn up to half of his turn attribute - (most fighters have turn atribute of 3) and rest on end of its movement , ships can perform sideslips or fighters can even engage their afterburnes (but they can run out of fuel for them).

Stars and Grunts also have attributes which gave them certain attributes like exceptional pilot,white knight or even Maverick. this give them "character" and every pilot then is different. there is quiet a number of these attributes, Stars have two attributes (one chosen and other random) grunts have one random.
Two FSA Terran Frigates are attacking GZG Crusty Battlecruiser. two GZG Crusty fighters providing cover 

Guns Blazin
Most dogfights and battles will happen in contact range of 5" which is game named contact range here special reaction is called between all fighters (or Capships - fighters rolls againts fighters and Capship vs Capship - no insights between Capships and fighters) here each ship involved rolls number dice equal to their REP with target number 1,2 or 3. then the ship will count his successes and the number is his iniative ratting (there is few modificators)  the ship with highest ratting acts first then next highest until all ship act. after combat has been resolved there is various received fire reactions. when ship fire at another he must roll on to hit table needed to score usually 8 , he will roll d6 and add his rep meaning fighters with Rep 5 or 6 will hit the enemy more often than fighters with REP 2 or 3 . Every weapon have target attribute meaning rate of fire - for example weapon with target 3 ratting will roll 3 times to hit. but hitting target isnt enough you then needed to roll on shield penetration with most weapons you will need to roll 2 or less. after you managed to damage fighter you roll which part has been hit - Cockpit,Comms,Guns,Engines,Shields or  Hull. When the ships is activated next time he can attempt to repair damaged system. if you has been hit into already damaged area, your fighter is destroyed. every damage affects your ship  for example if you have shield system down every hit does damage, if gun system is damaged then you cannot fire your main weapons and if comms your IFF transmitter are not working and friendly Fire and Forget missles can aquire your fighter as enemy.
Speaking of missles they are different beasts there are many types of missles as well from classic fire and forget missles to emp missles disabling Capship shields. when you fire missle enemy must roll countermeasures reaction test, in most time missles will be dealing two points damage meaning roll two times on damage table - so every missle have potential to destroy fighter in single blow. there is also mines and stealth technologies.

Studio Bergstrom fighters with custom-made Capship and Silent death fighters (Capship build and fighters painted by Michael Wikan)


PEF,CAPSHIPS, Campaings and missions
main gaming aspect durning mission are PEF standing for Possible Enemy Force. PEF  marker respresenting Radar/dradis/sensor contact. as player ships moves near (to 20" to be exact) the contact is resolved - it can be "ghost" siginal or you it can be enemy fighter wing, Capship or even enemy space station! this is resolved on special PEF contact table by using 2d6. This throw very random effect into game as you never know what enemy force you run it , sometimes it is piece of cake, but mostly you will run into opposition which is not easy to triffle with.  normally there is three PEF on board, but you can encounter enemy ace in form of random encounters or enemy could get reinforcements.
Other elements before you go on mission is Invesment and Intel level, Investment level is attribute which showing how much support you are getting from Fleet command, you can outfit your fighters with more missles or even upgrade them into better class , for example under certain circumstanes you will be tasked to fly recon mission with light fighters, but since this operation have high priority you can upgrade your fighters to medium fighters. Intel level representing recon and other information you have about enemy movements,strenght and so on. Going with bad intel into mission is really bad and nothing is more bad than discovering your are not facing 3 PEF but 9 PEF, and enemy with really good invesment level. I play such mission once, i run into two enemy cruisers and enemy fighters swarmed before i can blink.
In Campaing you will also have another stat Campaing morale both you and enemy had campaing morale which is raising or lowering in your abilities to complete given missions. your character Rep-5 star will also be giving fame points  which is similiar to xp points from different games. you can gain or lost fame points. If you gather 15 points you will gain REP 6, then you will be promoted to 1st Flight leader and then to Squadron leader. but when you lost 15 points your rep will be reduced.
There are 6 missions availible - Patrol mission, then are attack on Capital ships or instalations - either by destruction or in second version by escorting boarding vessels and two remaing are defend missions one is escort mission while other is typical Capship defense againts all out attack.
Originally lot of players has been dissapointed that there is no point cost to create forces for standoff head to head battles but thats been repaired by add-on point cost PDF. There is also another free PDF which contain stats for ships and fighters from famous universes like Battlestar Galactica, Wing Commander or Star Wars

Resume
This game is not for everyone, but if you like space fighter combat, enjoying games like Freespace 2 or Battlestar galactica where heroes are fighting againts overwhellming odds. The Mordheim style campaing, and even in solo this game is highly enjoyable. for you then i will highly recommend this game

there is some drawbacks however, i dont quite like rulebook layout and graphics (well I am spoiled by Ambush Alley publications,Grunts and even 40k books),little more missions will be nice too  but thats small drawbacks in my book.


Dogfight between GZG Crusty and Kra´vak fighters



pátek 19. září 2014

Sacred Cause - Mission two Boarding action 5150 Fighter Command

Aquiring new mat painting few fleet scale fighters i decided to move up with campaing, i ordered more fighter scale fighters and bombers. the new thing i buy some black cloth yesterday and created easy gaming mat, enhancing game much more. anyway let´s return to our heroes Viper (Rep5 star) and Angel (Rep 4 grunt) are prepearing for boarding action mission they will be escorting two boarding transports loaded with badass marines - their job is to capture enemy cruiser from inside, Alpha flight consisting of Viper and Angel are tasked to protect their rides easy as breakfast.
Alliance task force


Table was using my DIY gaming mat and few asteroids which are still not paitnted segment 1 was asteroid field as wal as number 5. Alliance forces deployed in sector 9, while PEF was in sector 1, 5 and 6. Viper and Angel was flying on Raven Medium fighters, escorting two assault transports.

Operation Area

The flight moved forward to deal with any troublemakers that may pop-up, they got fix on first two PEFs, First one was their objective Zu´kara class Cruiser, and second flight of two Ak´rah medium fighters. Our heroes move up to deal with troublemakers.

This Viper we have fix! Za´kura class cruiser designation TS Indira. Elysium 1 a 2  she´s all yours! Wait the minute, two contacts Ak´rah fighters engaging now!
Za´kura class Cruiser
Target Aquired, Fox 1 awaaay!
Target aquired! Fox 1 awaaay! Damn he´s good!
Viper here i got him! another squid bites the dust....
Viper evade! evade!

Ravens engaged enemy medium fighters, Angel (left on photo) fired his missle, Squid evaded but he ended out of sight so he must dogfight his maneovre has failed leaving him in front of Viper guns, who blew him up from the skies. the second open-up but result was he miss all fire. in consquence he tailed his back and run before Alliance fighter could catch him (they fired missles but he was able to evade.) Cruiser started moving in and Alliance started to deal with cruiser.
Boarding Operations begin

Get tactical marines!

Cruiser openup fire from his turrets and was able to hit one of the boarding crafts in cockpit, stunning  pilot, but second one was able to board it. Marines quickly overcome enemy resistence and seized bridge. second dropship unloaded his cargo to deal with any leftovers in cruiser. In moment of capture another message comes in Alliance convoy has been ambushed and last remaing transport has moving through location of battle followed by two Ak´rah fighters.

To all Terran forces in area this is transport Echo 466, we are under Thr´engi attack anyone please assist, this is transport Echo 466 someone, anyone please respond!

This is Alpha flight from ANS Tarawa, hold there 466 we are on the way!
Transport Echo 466 under attack

Viper and his wingmen has move away from escort formation to protect the transport and attacked enemy flight and Angel destroyed another squid fighter. The Second one evaded Viper IR missle
Protecting transport

That´s right squiggy run! and tell your octopa-admiral that you has been beaten by Pumas!

The Thr´eng forces decided this too much for them and begin their retreat, Alliance fighter decided to let them go.

This mission was huge success, not only the vital intel has been gathered, but our heroes also saved civilian convoy and rout enemy forces in this sector.

středa 17. září 2014

5150 Fighter Command another AAR - this time first mission in campaing

I take my Fleetscale fighters from GZG and mounted them on bases, while GZG crusty fighters representing our  kind - the Terran Alliance, Kra´vak fighters are representing Thr´engi, squid resembling race which is in war with humans for over 70 years. Thr´engi human conflict is based on few RPG campaings we played in my hometown about 14-12 years ago.

Humans now starting operation Sacred Cause to drive out Thr´engi forces from Deri system, our pilots are members of ANS Tarawa 3rd Squadron "Pumas". Initial push into system drive Thr´engi Carrier group Lasha into hiding and it is Tarawa job to put them out from their misery.

First mission assigned to third flight of Pumas was reconnisance mission of nearby asteroid field, again played at home i will star building some asteroids and making some nebula markers. here is overall map of area

Left side contained two minefields, middle asteroid field and dust cloud and right side one asteroid field

Our Hero Sandman (Rep 5 Star) and his trusty wingman Angel (Rep 4 Grunt) has been flying Perseus light fighters for this Op they has been issued two more rockets....

The Pumas went in with good intel but still enemy is lurking somewhere out there......

"This Angel  we´re entering patrol area so far so good ....... whoooaaa wait a minute i got three sketchy siginals could be squids, should we check it out?"

"Thats negative Angel, we go in check out the Navs and get out! if we encounter any Squids we blow them out of the skies but no heroics."

"Yes, sir!"

Perseus started in sector two with no "terrain" and starting closing towards nearest Nav point, nearer PEF moved 8" towards them while second only 4" and last one remained in place. the first PEF has been resolved as squid medium fighter flight but they showed our heroes sides of their fighters but they we´re too far to engage now.

"Squid fighters! two of them, orders?"

"Punch it! let´s take em before they call more friends"

Second marker moved 4" toward our heroes, while squid fighters tried to maneovre to engage human fighter, whom did the same thing. thankfully human reflexes were better and they fired first and blew up both fighters from skies


"Closing in! got him! got him!"

"Say good night squid! This Viper to Tarawa, we engaged Squid patrol, two medium fighters please Advise."

"Tarawa to Alpha 1, mission is still go, proceed with mission."

After succesfull combat second PEF closed in and again medium fighter wing with turned backs on our humble patrol.


"Angel here, another squid flight three o´clock! engage?"

"Negative we try to lose them in that asteroid field, hit burners!"

Human fighters tried to evade the Thr´engi patrol in asteroid field using afterburners, while squids try to outrun them by bypassing field from other side, third contact resolved as false alarm. Squid fighters cleared the field, and came into sights of human fighters before they can change direction, humans launched their missles and both fighters we´re not able to launch decoys and we´re instantly destroyed.



"I´ve got lock!"
"Fire!"
"Bleep! and it is over!"
"Confrimed kill, Angel"

Flight then checked both remaing points and head home.
"This is Alpha leader mission acomplished, RTB"


5150:Fighter Command aneb Space fighter combat na tabletopu

"Nové kontakty! 2 bombardery třidy Kamov! odpalují torpéda!"
"Alfo, zničte bombardéry a torpéda dříve než zničí Lexington! Bravo postarejte se o stíhače!"

Tyto klasické věty jsou určitě většině vám známe z her jako Wing Commander, Conflict:Freespace či Starlancer. Protože jsem tomuto žánru už před lety propadl stále jsem se snažil replikovat na herním stole, ať už za pomoci BSG mass combat nebo Tacship, nicméně chyběl tomu spád a hlavně ty větší lodě které vám v těchto hrách znepříjemňovali život. Před nějakým časem vydala firma Two Hours Wargames hru 5150:Fighter Command která se pravě zaměřuje na boje vesmírných stíhačů a lodí. Takže podíváme se na to jak na tom je

5150 Fighter Command
Pravidla trpí na stejný problém jako všechny hry od THW a tou je layout pravidel , na první pohled to
vypadá všechno nelogicky ale pak zjistíte že je v tom řád a asi je to takhle nejlepší. Pravidla jsou velká 67 stránek vlastních pravidel + 30 stránek obsahující staty lodí ze světa 5150, fighter sheety, a také QRS, Jako všechny hry od THW využívá i FC reakčních tabulek , ačkoliv se to nezdá rychle vám přejdou do krve a navíc jsou všechny na třech stránkach takže se snadno podívate a rychle vyřešíte.


každá loď ve Fighter command má pilota nebo posádku, jsou to buď Stars (Což jsou typičtí hrdinové z vesmírných simulatorů či filmů - například Luke Skywalker, Kapitán Apollo nebo třeba Poručík Blair ze serie Wing Commander) nebo grunts (typicky redshirt aneb chlápek na odstřel :)) Stars si nehazejí na reakčních tabulkách ale vybírají si výsledek, ale gruntové musí výsledek reakčního testu hodit.  Stars také mají výhody v kampaních kdy je nemuže zabít pilot s nižší Rep ( stihnou se katapultovat atd.) a mohou podvést smrt (přežijí svou smrt ale sniží se jim REP od jedna)
a co je to REP? každý stíhač či loď má hodnotu REP která ukazuje jeho dovednosti, morálku atd. čím vyšší tím lepší. REP 2 piloti jsou civilní piloti či novačci zatímco REP 6 piloti jsou esa dané flotily vedoucí Kill chart. kromě REP mají také piloti atributy, Stars mají dvě zatímco grunts jenom jednu. Najdete zde opravdu krasné scifi kousky jako Maverick, Rozený vůdce, vyjmečný pilot nebo ožrala.

Zbraně jsou zde pokryty docela různorodě, od palubních zbraní čítající railguny, lasery až po plasmové kanóny , ale také různé typy raket,torpéda nebo třeba miny. ačkoliv v původních pravidlech nebyl systém na tvoření vlastních stíhačů a lodí ale tento nedostatek byl opraven vydáním point cost systému v stahnutelném PDF.

Herní systém je velice jednoduchý , na začatku každého kola si hrači hodí d6, hráč který hodí méně pohne svými stroji první, pak odhýbe jeho protivník. poté jedná opět hráč který hodil méně, a poté jeho protivník.
ne všechny modely však mohou jednat, pouze modely které mají REP vyšší než byl výsledek na kostce mohou jednat, zatímco "neaktivní" modely mohou pouze reagovat.

Stroje mají kromě zbraní štítu atd tři základní atributy - speed,turn a acceleration. speed je maximalní rychlost kterou stroj může urazit, acceleration je o kolik muže stíhač zrychlit nebo zpomalit až do svého minima maxima (0-až atribut) a turn je počet otoček které muže za kolo udělat. pohyb je vcelku standartní podobný jako většina space combat hrách, pohyb o polovinu až polovina otoček které je možné udělat za kolo (stíhači s atributem turn 1 se mohou otočit až na konci svého pohybu) a zbytek na konci pohybu. kromě toho mohou stíhači použít afterburnery které jim umožní přesunout se až o dvojnásobek své rychlosti. Aktivní stroje mohou také použit specialní manévry místo svého pohybu. tyto manévry se také používají během "dogfightu" pokud jsou stíhačky ve vizualním kontaktu (5 palců od sebe) na bázi reakčního testu a na pozici obou stíhaču, opět Stars si vybírají manévr, ale grunts si hazí

Herní styl je dost jiný než to co znáte pokud nehrajete open game kde je vše vyloženo na stole, hra používá tzv PEF markery - Possible Enemy Force. ty se odhalují na 20" vzdalenost a méně, mohou obsahovat stíhačky, nepřátelské Capshipy nebo jen falešný siginal. na vzdalenost 5" se pak lodě utkavají v nelitostných soubojích a je házen tzv. Insight test. který spouší různé reakce.

Když už mluvíme o reakčních testech , zatímto vypadá velmi složitě ale nejčasteji používate pouze insight, received fire (když po vás někdo střílí) a countermeasures test (pokud jste cílem nepřátelské rakety)  samozřejmně jsou ty i další napřiklad afterburner test, eject, collision, land atd.

v zavislosti na výsledku testu stíhači ale i velké lodě jednají - mohou například zahajit palbu, změnit kurz nebo i ustoupit z boje.

střelba se také vyhodnocuje velice snadno hazí 1d6+REP na tabulce na zasah přičemž 10+ je automatický zásah a většinou budete házet proti číslo 8 , pokud nebude například sestřelovat torpéda. každý zásah pak hazí 1d6 proti impactu zbraně potřebujete podhodit tento atribut. a pak další d6 kam byl stroj zasažen.

systém poškození je velice podobný systému Hind Commandera nebo CY6, máte několik lokací - hull,shields,guns,cockpit,engine,comms. zásah do každého s těchto systému (vyjma hull) a způsobuje potíže například pokud máte poškozený comm systém může se na vás zacílet spřatelená fire and forget raketa.
jakykoliv další zásah do systému který už byl poškozen ničí stroj. na konci kolo se však mohou stíhači pokusit o opravení poškozených systému , jedinou vyjimku tvoří hull který nelze opravit.

Velké lodě mají podobná pravidla jako stíhači, také se hýbou a zatačejí ačkoliv většinou pomaleji a né tak obratně ale zase mají větší palebnou sílu,silné štíty,mohou vysílat do boje další stíhače a disponují také gun bateriemi určené k ničení ostatních Capship, mají vlastní reakční testy, v některých hrách se hrači mohou stát kapitány těchto lodí.

Kampaňě 
Co je asi největším plusem 5150 Fighter Command jsou kampaňě, ten neobsahuje body ale invesment level, čím vyšší tím lepší ten reprezentuje připravenost a velikost sil dané flotily. v normalních scénařích většinou jeden flight stíhaček (většinou dva stroje) která muže být doprovázena dalšími stroji nebo Capshipou v zavislosti na vašem invesment levelu a dalších faktorech. invesment level také používate k změnění raket a střel na vaších lodích.

další faktorem je intel level což je další menší test před misí a můžete se modlit ať vám nepadne bad intel - takové mise většinou berou rychlí konec - většinou to znamená že jste letíte "naslepo" a nepřítel je na vás lépe připravený, pravděpodobně bude mít více lodí (normálně mise začíná z 3 PEF ve velmi špatném případě jich pak bude 9 což zvaní průserem) PEF jsou ideální když hrajete solo nebo kooperativní kampaň proti strojům řízených herní mechanikou ale používají se i v hrách proti skutečnému protivníkovy ale ten ví co se pod markerem skrývá.

Samozřejmostí jsou náhodné události (například záchrana únikových modulů nebo střet z nepřátelským esem) a posily tyto události se mohou stát pokud při aktivačním hodu padne určité číslo ale většinou tak jako ve hrách dostanete posili kdy nepotřebujete a když to vážně hoří, tak nic. ale bitvy mohou velice rychle eskalovat díky systému posil, nepoužíváte totiž pool jako třeba ve Warhammeru ale opět si posily hodíte na tabulce muže se tak stát že vaše průzkumné stíhače přiletí podpořit křižník.

Scénářu je několik a vcelku standartní výběr toho co známe z vesmírných simulátorů, Patrol, obrana Capship, eskortační mise, zachrané mise až po útoky na nepřatelské křižníky či podpory boarding akce.
na konci každé mise mohou být mrtví nahrazeni, ti přeživší získat povyšenní či REP nebo o ní zase přijit dle výsledků, a výsledky jak celková operace vypadá což ovlivňuje váš invesment level.
Je zde také popsán svět 5150 ale celkově my přijde takový nemastný neslaný ale vhodný pokud používate plastové stíhače od EM4

Verdikt
 5150 Fighter Command určitě není pro všechny, a bude velmi obtížné najít protivníka což je vyvaženo tím že v nejhorším připadě hrajete solo. Hlavní devizou této hry je určitě Mordheim-styl kampaň a bojový systém který je jednoduchý a nepotřebuje milion hitboxů. Pokud hledáte hru která vám umožní bojovat v libovolném herním světě, od Wing Commandera až Battlestar Galacticu je FC tou správnou volbou .










sobota 6. září 2014

Tommorow war alternative models

Although GZG makes some Tommorow war miniatures i they look really good (especially US Marines) there are some models i dont like particulary DPRG and new Brasil troops but here is my shot at models for Tommorverse

Republic of Arden National Guard/RANGSOF
These are good guys from conflicts on Glory, defending their homelands againts aliens and human a like sporting good gear and weapons.
Well these very easy ones Armies Army Commonwealth infantry
http://www.armiesarmy.com/shop/index.php?cPath=23_28



PLA/DPRG
DPRG represents bad guys, Ally of Chinese and NEU, at start of second war there were outclassed by tech that RANG and French but then get supported by Chinese and Brasil - they get new weapons and armour and were more then match to OPS forces on the ground.
Well for the bad guys look i really like Sino Forces from Armies Army
http://www.armiesarmy.com/shop/index.php?cPath=23_28

US Troops
US forces is leading OPS in Tomorrowverse, have the best technology availible from GRID,Power armour up to mighty Grav-tanks. Well this was hard choice as i really like design of GZG ones but then Helldivers from Clearhorizon is best choice IMHO though iam using GZG UNSC for them.






New Soviet Federation
Communists in space poorly equipped, poorly trained and expenable, vehicles will must be from upcoming Brigade games Neo-soviet 15mm range while infantry Armies Army RUSK Line Infantry



Russian Army
New Russian Tsar empire is well equipped, well trained compared to NSF forces or rebels,separatists and terrorists as they call them. non less again i would choose RUSK guards and Spetnatz to fill the ranks of RA from Armies Army it would give them consistent look while RA will look more teched


Brasil
Brasil is main Opponent for US troops, they fough againts each other in few wars and conflicts and there is great hatred among the troopers , Brasil is tough one , i dont know how they should look like. so thousand different models may be used, but i think Armies Army Enemy unknown would fit the bill (They Remind me Cerberus from Mass Effect but also troops from Blacklight)






More Nations will follow........................