I finished most of my fleetscale fighters for Thr´engi wars 5150:Fighter Command if you following my blog for sometime you know i am played campaing set into this "universe" sometime ago end result was total destruction of player squardron - Pumas and shortly afterwards even their homecarrier.
To regain situation Terran command order to start Operation Blackburn sending battlegroup into the area and deal with Thr´engi threat. You will be following story of young 1st Lt. Sean Cedric "Archangel" and his wingmen Tori "Spectre" Sanders.
Since start of operation ANS Gettysburg launched various patrols but without any activity but that is soon to begun change.
The Mission started as rutine patrol, with PEF in sector 4.4 and 2 and Patrol nav points in sector 2,4,6 so far it should be cakewalk. At start of game PEF (2 and 4) moves 4" forward. Alliance Flight moved little forward but PEF tried to bunch up so Archangel decided they will break right and try to outrun them.
Got multiple readings!
Roger that, i see em we will break right and if we are lucky we can outrun them complete mission and RTB!
Changing course......
First PEF was resovolved as ghost siginal with good intel, but second was flight of Remora fighters and patrol run into 3rd PEF which was Manta interceptors. The Patrol Launched 2 FF missles first almost hit enemy flight patrol leader but he managed to launch decoy but still his engines was damaged. However 2nd Fighter targeted by Spectre hit it mark with full efect, the cockpit was annihilated by strike, which even the odds.
The Archangel and Spectre moves in to engage Squid patrol and separeted the flight so they can engage them one by one, Archangel opened up on fighter destroying his guns and engines which ruptured into one big plasmaball.
The Remaing squid decided to make stand instead of running, there was also no point the Alliance fighters are faster and they will catch him and shoot him down. He launched both his FF missles on Archangel but luckily Archangel launch his decoys and evades both missles.
Archangel again engaged enemy fighter in deadly combat, performing high-energy yo-yo he end up at the side of manta and engaged him with his mass drivers ripping him appart.
Real smooth kill there, Archangel!
Yeah lets pop up those bombers and...
New contacts! bearing 232/74 they are right behind us!
Okay plan B! we hit those afterburners and try to outrun them! with anyluck we will finish our scans and get the hell out there!
The Squids get reinforcements - Rep 5 Stingray medium fighters you dont want to mess with these guys, The patrol will try to outrun them hit navpoints and get the hell out of there. Both Stingrays and Alliance hit burners with patrol and headed to NAV Point one. The Alliance meet second waypoint but the squids reorganised and form large group with bombers ready to cut them at navpoint in sector 4.
Additional Contacts! IFF confirmed hostiles! Bearing 872/54
Damn it! Spectre we are pulling out!
But we can reach Navpoint III!
Negative Spectre! they will caught there and we will shot space dust from every direction!
engage those jump drives!
Again squids got reinforcements another Stingray flight this time piloted by rookies but still force to be reckon with. The Archangel knew if he caught him in the middle the party will over so he decided to abandon mission and surviving is part of battle eh?
I hope you enjoy the report and see you soon in second mission of Operation Blackburn......
here are some bonus photos of the game
Zobrazují se příspěvky se štítkem5150 Fighter Command. Zobrazit všechny příspěvky
Zobrazují se příspěvky se štítkem5150 Fighter Command. Zobrazit všechny příspěvky
pondělí 21. března 2016
středa 16. března 2016
5150 Fighter Command: Hunter Hunted
It was quite time i played game Fighter Command and i said its time to put those fighters from EM4 into use! For game i used one of RPG setting set in universe where Humans are in war with mysterious race of Hecate. And Humanity is losing .
"This is Alpha flight, we are near field. Wait a minute picking up three contacts but they field interference is to high"
"Concordia actual to Alpha Flight, roger that proceed with caution"
The scenario was typical patrol that could and most cases will run wrong but this time for Flight leader Archer and his wingman Stilleto they have pure luck - they run into flight of heavy fighters, Corvette and two bombers but they managed to destroy them before they got organised. here its how the Patrol went.
Navpoints were generated in sector 6,5,2 and PEF in sectors 6,2,1. Lt. Archer was REP 5 star with expert gunner trait while Stilleto his wingman had REP 4.
The Contacts moved forward 4" only the that in sector 2 was not moving but Alliance patrol pushed forward.
"Archer did you see it?"
"Yeah, another party crushers arrived it seems or another ghost signal of this damned graveyard....."
Next turn another PEF appeared the situation started not seem good for Alliance patrol. All PEF moved forward. And the First one was now in sensor range.
"Contact! two boogies! two medium fighters closing in"
"Stiletto! Break and engage! Fox 1!"
"Roger! Fox 1!"
"Damn! He launching decoys miss! Hell yeah direct hit! what that bugger still live?"
Alpha 1 and 2 launched their FF missle to quickly dispatch hostiles, but first missle miss and second damaged hull and threw first Hecate medium fighter from course giving time to Alliance fighters close in. Archer and Stilleto opened deadly fire quickly dispatching both fighters.
Then they continued towards the first Navpoint.
Two PEF now in sensor range it really start looking bad.
"I got some ghost here, yeah confirmed first siginal was ghos...."
"Hell homing on second blip! its big ! indentification confrimed its Hecate Corvette!"
"Concordia! This Alpha were are in trouble! We just discovered enemy Corvette hiding in field"
"No use they jamming us!"
While first signal gone, the second was capital ship but it was facing opposite direction so our brave team tried to dispatch it with remaing two FF missles, both struck hit and obliterated corvette engines ripping it apart. Plain dumb luck if you ask me. And Patrol closed in on last PEF to make sure that area is clear. PEF was two bombers and team wanted to quickly bring them down. The first bomber tried Yaw reversal but failed and that propably saved his life.
The second bomber was smashed by Archers fire, but second was out of range of Stilleto guns. So he tried to make run for it but he cannot out run Alliance light fighters which blew him out of sky. In next turn Alliance flight arrived on battlefield riding two medium fighters after that all patrol was nice quiet and pilots returned for some meal.
As Always the game was nice and full of suprises corvette was pretty nasty if missles wont strike home i could be in some serious trouble but nice work Alpha flight!
"Concordia actual to Alpha Flight, roger that proceed with caution"
The scenario was typical patrol that could and most cases will run wrong but this time for Flight leader Archer and his wingman Stilleto they have pure luck - they run into flight of heavy fighters, Corvette and two bombers but they managed to destroy them before they got organised. here its how the Patrol went.
Navpoints were generated in sector 6,5,2 and PEF in sectors 6,2,1. Lt. Archer was REP 5 star with expert gunner trait while Stilleto his wingman had REP 4.
The Contacts moved forward 4" only the that in sector 2 was not moving but Alliance patrol pushed forward.
"Archer did you see it?"
"Yeah, another party crushers arrived it seems or another ghost signal of this damned graveyard....."
Next turn another PEF appeared the situation started not seem good for Alliance patrol. All PEF moved forward. And the First one was now in sensor range.
"Contact! two boogies! two medium fighters closing in"
"Stiletto! Break and engage! Fox 1!"
"Roger! Fox 1!"
"Damn! He launching decoys miss! Hell yeah direct hit! what that bugger still live?"
Alpha 1 and 2 launched their FF missle to quickly dispatch hostiles, but first missle miss and second damaged hull and threw first Hecate medium fighter from course giving time to Alliance fighters close in. Archer and Stilleto opened deadly fire quickly dispatching both fighters.
Then they continued towards the first Navpoint.
Two PEF now in sensor range it really start looking bad.
"I got some ghost here, yeah confirmed first siginal was ghos...."
"Hell homing on second blip! its big ! indentification confrimed its Hecate Corvette!"
"Concordia! This Alpha were are in trouble! We just discovered enemy Corvette hiding in field"
"No use they jamming us!"
While first signal gone, the second was capital ship but it was facing opposite direction so our brave team tried to dispatch it with remaing two FF missles, both struck hit and obliterated corvette engines ripping it apart. Plain dumb luck if you ask me. And Patrol closed in on last PEF to make sure that area is clear. PEF was two bombers and team wanted to quickly bring them down. The first bomber tried Yaw reversal but failed and that propably saved his life.
The second bomber was smashed by Archers fire, but second was out of range of Stilleto guns. So he tried to make run for it but he cannot out run Alliance light fighters which blew him out of sky. In next turn Alliance flight arrived on battlefield riding two medium fighters after that all patrol was nice quiet and pilots returned for some meal.
As Always the game was nice and full of suprises corvette was pretty nasty if missles wont strike home i could be in some serious trouble but nice work Alpha flight!
úterý 4. listopadu 2014
5150:Fighter Command "Quiet Patrol"
Haven´t played game for while but today i decided to give it some run, continue in my campaing and testing new classes. Both side now have light,medium and heavy fighters/bombers as well as range of Capships.
so we left our campaing where few pilots has been rescued and squigs were heavily beaten. Now few weeks later Viper and Anubis are conducting patrol mission
Mission layout was simple - patrol few asteroids and two dust clouds, Viper and Anubis flew their Arrow light fighters. 3 PEFs we´re generated two in far side of mission area one in the middle.
Viper: "This is Alpha flight, entering mission area now picking up three bogies! closing on waypoint one."
Tarawa actual:"Tarawa actual, you are weapons free, godspeed"
Viper: "Damn EWS detected us, wing of Lyco light fighters closing fast, we cant evade engaging!"
The mission went SNAFU from beginning at first activation i roll random event - spy sattelite so wing of Thr´engi light fighters appeared and close on Terran fighters, first but not last dogfight begun
Terran fighters gain the upperhand and engaged first, Anubis hit the enemy fighter pentrating hull, but squid remained in game, Viper hitted second fighter two times destroying his shield subsystem and damagining hull. now the squid returned fire, blewing Anubis, alien fighters then tried to outmaneover single fighter but they failed , Viper launched his rockets taking fighter down, second fighter tried perform yaw turn but failed. In second strafe Viper knocked off pilot and then return to patrol path
Viper: "Alpha 1 here! Enemy activity much larger than we though, Anubis is gone, i read no life pod, pressumed KIA"
Tarawa Actual: " Roger Alpha proceed with mission"
Viper: "IFF confrimed! two Teuthide medium fighters evading!"
First PEF was ghost siginal but second was two medium fighters, and Viper decided to make run around nebula to hit third waypoint, his arrow was way faster than Teuthides but he cannot outmached them in fair fight.
And Squid Lyco wing appeared just in near waypoint, and our hero was now outnumbered 4:1, there was no way how he can complete mission without be drawn into fight with squid and most propably will be destroyed in process, but still Viper decided to break through Lycos and then somehow hit the Teuthides hard.
Viper: "More squids picking up two Lycos in my fly path....."
Tarawa actual: "Break,Break disengage and RTB Viper!"
Viper: "Additional contacts! wait a minute.... picking up Alliance transponders!"
Hotshot: "This is Echo Flight from ANS Paris, looks like you could use hand"
Viper: "Glad to see you Hellcats, lets pop some squids!"
Tarawa actual: First order negative, proceed we are now dispatching SAR flight
Viper taked command of Hellcats now third fighters closed on Lyco fighters, engaging them Viper hit the side of first fighter blowing up his cockpit while Hotshot and Breakdown engaged second riping Thr´engi fighter appart. Teuthides fighter now come around cloud and once again Alliance fighters was on offensive , Hellcats fired their missle payload and blewing both fighters from sky. The fighters from first dogfight managed to wake up after be stunned for some turns and decided that this too much and turn tail and run.
The Alliance managed to reach second way point, but new Thr´engi wing arrived group of Teuthides joined the battle.
Hotshot: "Echo 1 to Alpha proceed to your final waypoint, we deal with these guys"
Viper: "Roger that, thanks for assist Hotshot"
Hotshot: " It was pleasure sir"
Viper make run for final waypoint while Hell cats engaged the Teuthides, ripping appart the first fighter second fighter survived and returned fire but without effect. Breakdown make second pass and blew him by obliterting his engines which explodes riping appart enemy fighter
Another succesfull mission, no improve in campaing but good game next mission will defense (i rolled on my table so every mission is generic instead of table)
so we left our campaing where few pilots has been rescued and squigs were heavily beaten. Now few weeks later Viper and Anubis are conducting patrol mission
Mission layout was simple - patrol few asteroids and two dust clouds, Viper and Anubis flew their Arrow light fighters. 3 PEFs we´re generated two in far side of mission area one in the middle.
Viper: "This is Alpha flight, entering mission area now picking up three bogies! closing on waypoint one."
Tarawa actual:"Tarawa actual, you are weapons free, godspeed"
Viper: "Damn EWS detected us, wing of Lyco light fighters closing fast, we cant evade engaging!"
The mission went SNAFU from beginning at first activation i roll random event - spy sattelite so wing of Thr´engi light fighters appeared and close on Terran fighters, first but not last dogfight begun
Terran fighters gain the upperhand and engaged first, Anubis hit the enemy fighter pentrating hull, but squid remained in game, Viper hitted second fighter two times destroying his shield subsystem and damagining hull. now the squid returned fire, blewing Anubis, alien fighters then tried to outmaneover single fighter but they failed , Viper launched his rockets taking fighter down, second fighter tried perform yaw turn but failed. In second strafe Viper knocked off pilot and then return to patrol path
Viper: "Alpha 1 here! Enemy activity much larger than we though, Anubis is gone, i read no life pod, pressumed KIA"
Tarawa Actual: " Roger Alpha proceed with mission"
Viper: "IFF confrimed! two Teuthide medium fighters evading!"
First PEF was ghost siginal but second was two medium fighters, and Viper decided to make run around nebula to hit third waypoint, his arrow was way faster than Teuthides but he cannot outmached them in fair fight.
And Squid Lyco wing appeared just in near waypoint, and our hero was now outnumbered 4:1, there was no way how he can complete mission without be drawn into fight with squid and most propably will be destroyed in process, but still Viper decided to break through Lycos and then somehow hit the Teuthides hard.
Viper: "More squids picking up two Lycos in my fly path....."
Tarawa actual: "Break,Break disengage and RTB Viper!"
Viper: "Additional contacts! wait a minute.... picking up Alliance transponders!"
Hotshot: "This is Echo Flight from ANS Paris, looks like you could use hand"
Viper: "Glad to see you Hellcats, lets pop some squids!"
Tarawa actual: First order negative, proceed we are now dispatching SAR flight
Viper taked command of Hellcats now third fighters closed on Lyco fighters, engaging them Viper hit the side of first fighter blowing up his cockpit while Hotshot and Breakdown engaged second riping Thr´engi fighter appart. Teuthides fighter now come around cloud and once again Alliance fighters was on offensive , Hellcats fired their missle payload and blewing both fighters from sky. The fighters from first dogfight managed to wake up after be stunned for some turns and decided that this too much and turn tail and run.
The Alliance managed to reach second way point, but new Thr´engi wing arrived group of Teuthides joined the battle.
Hotshot: "Echo 1 to Alpha proceed to your final waypoint, we deal with these guys"
Viper: "Roger that, thanks for assist Hotshot"
Hotshot: " It was pleasure sir"
Viper make run for final waypoint while Hell cats engaged the Teuthides, ripping appart the first fighter second fighter survived and returned fire but without effect. Breakdown make second pass and blew him by obliterting his engines which explodes riping appart enemy fighter
Another succesfull mission, no improve in campaing but good game next mission will defense (i rolled on my table so every mission is generic instead of table)
neděle 28. září 2014
5150 Fighter command -Fall of the Colonies themed patrol mission
This is Athena actual, patrol 784 do you read?
784 here read you 5 by 5, proceeding on objective Artemis, wait a minute picking two no three dradis contacts! No Colonial transponders so far.
Athena Actual to 784 proceed with caution, it could be pirates but fire only when you fire upon.
784 we read you ROE return fire only over.
I played today small patrol mission using BSG universe when i was looking through my stuff and came into my Bergstrom BSG fighters. it was standart mission with two pilots one rep 5 star ( callsign Dagger) and rep 4 grunt (callsign Myrmidon) Dagger was piloting Viper mark 7 while Mymidon was piloting Assault Viper.
three contacts was discovered two in far edge of map while on one center, the patrol flight proceed toward first nav point and first DRADIS contact (PEF) came into sensor range. while it was some sketchy siginal but our pilots was sure that there is something in that field
784 here,reach first nav, one signal was bogus but remaing two remain solid no transponders so far.
coming into range of contact please wait.........
784 here! we have situation! unknown small ship hell i never see anything like it!
Athena actual to 784, hold your fire i repeat hold your fire! Is it Cylon craft?
I dont think so... FRAK missle launch! evading! evading!
Recon flight came into range of second PEF, this time our pilots wasnt so lucky, Cylon craft - single heavy raider rep 3. the before our fighters came into range raider launched FF missle but Dagger which was target quickly evaded missle and close in and returned fire, disabling raiders main guns and damaging hull
Raider launched another missle and Dagger again evade but this time he was able to get behind Heavy Raider but third PEF came into range - two Cylon Raiders - one rep 5 while second was rep 3
Dagger opened fire destroying Heavy raider but enemy raiders we´re closing
this is 784 two additional contacts! Bearing 827 Carom 447! please advise!
Athena actual to 784 weapons free i repeat weapons free, consider all unidentified contacts as hostile.
Vipers tried to make run for it as they were scattered after dogfight with heavy raider their were not in position to fight, but raiders catch up with them and fire on Dagger, while he evade third missle he cannot evade enemy guns, which knock out his comms, he then performed Immelmann turn and target rep 5 raider, he blast him with his guns but second raider were still there.
now deadly gaulnet begun raider and two vipers were locked into it and tried to outmaneover other side, Myrmidon although his maneover does not performed well it was enough to get raider into his sight and then blast him out of the skies.
This is 784, DRADIS is clear, going back home.......
This game was very different from games i played before, mass and rail guns were more personal and fight dogfights are more, enjoyed more than any other game of FC i played before but maybe it is my weakness for BSG.
784 here read you 5 by 5, proceeding on objective Artemis, wait a minute picking two no three dradis contacts! No Colonial transponders so far.
Athena Actual to 784 proceed with caution, it could be pirates but fire only when you fire upon.
784 we read you ROE return fire only over.
I played today small patrol mission using BSG universe when i was looking through my stuff and came into my Bergstrom BSG fighters. it was standart mission with two pilots one rep 5 star ( callsign Dagger) and rep 4 grunt (callsign Myrmidon) Dagger was piloting Viper mark 7 while Mymidon was piloting Assault Viper.
three contacts was discovered two in far edge of map while on one center, the patrol flight proceed toward first nav point and first DRADIS contact (PEF) came into sensor range. while it was some sketchy siginal but our pilots was sure that there is something in that field
784 here,reach first nav, one signal was bogus but remaing two remain solid no transponders so far.
coming into range of contact please wait.........
784 here! we have situation! unknown small ship hell i never see anything like it!
Athena actual to 784, hold your fire i repeat hold your fire! Is it Cylon craft?
I dont think so... FRAK missle launch! evading! evading!
Recon flight came into range of second PEF, this time our pilots wasnt so lucky, Cylon craft - single heavy raider rep 3. the before our fighters came into range raider launched FF missle but Dagger which was target quickly evaded missle and close in and returned fire, disabling raiders main guns and damaging hull
Raider launched another missle and Dagger again evade but this time he was able to get behind Heavy Raider but third PEF came into range - two Cylon Raiders - one rep 5 while second was rep 3
Dagger opened fire destroying Heavy raider but enemy raiders we´re closing
this is 784 two additional contacts! Bearing 827 Carom 447! please advise!
Athena actual to 784 weapons free i repeat weapons free, consider all unidentified contacts as hostile.
Vipers tried to make run for it as they were scattered after dogfight with heavy raider their were not in position to fight, but raiders catch up with them and fire on Dagger, while he evade third missle he cannot evade enemy guns, which knock out his comms, he then performed Immelmann turn and target rep 5 raider, he blast him with his guns but second raider were still there.
now deadly gaulnet begun raider and two vipers were locked into it and tried to outmaneover other side, Myrmidon although his maneover does not performed well it was enough to get raider into his sight and then blast him out of the skies.
This is 784, DRADIS is clear, going back home.......
This game was very different from games i played before, mass and rail guns were more personal and fight dogfights are more, enjoyed more than any other game of FC i played before but maybe it is my weakness for BSG.
sobota 27. září 2014
5150:Fighter command thought so far
I played handfull games of 5150 FC, but there things i like and i like, you can agree or disagree since there
are my opinions.
5150 Fighter command is great game, it execute well some concepts like dogfights, combat involving larger ships, campaings. however there are things i don´t like and things that could be better.
So in case you miss my review which you can read here , here is quick overview what 5150:Fighter Command is all about.
In Fighter command you assume role of flight leader of space fighter, you are executing missions like patrols, attack on cap ships escorts and many more, every mission is different , thanks to random encouters, random reinforcements, intel levels. You can run into heavy enemy activity with two or three light fighters and deciding if you finish your patrol or turn tail and run, sometimes your heavy carrier appears in nick of time and some times its just rutine and you didnt encounter anyone. Pretty good stuff. This game also isnt your typical wargame since you have full control of your main character but other fighters are run through reaction tables and you cant knew what they will do.

So what could be done better? i will be maybe jumping from topic to topic, but hope you guys get the point
base system is solid reaction system is easy to hang on after two or three games. but there are things that will maybe make game better - some which i will make up via homerules. But first thing which will be greatly concern me is campaing rules where basics are great some random generator for your starting forces will be great for example - while there is similair according to your invesment vs enemy invesment level greater varienty will be better. another is gaing fame and experience you are rising/lowering your rep according how well you peform as pilot/leader but you also getting promoted but there is no point in this because it hasnt have any effect (meaning being promoted to 1st flight leader or squadron leader) another problem is with mission generator for campaing - you starting with patrol, then boarding action then attack and then attack attack until you win or lose and then you begin with patrol again not bad but some random element here will help.
another thing which is good by needing to be enhanced is random encounters almost every mission there is high propability some unussual event will happen but since there is only six of them they starting to keep repeating, when we were playing Mordheim our gaming group created more random encounters and this can be done for FC - imagine events like mysterious fighters - i taken this from original Freespace game where Shivan fighters appeared for the first time (mission was called from night into the darkness). Mysterious fighters will be armed with best shields,weapons and more maneoverable that anything in "other" races arsenal - randomly come in one of the game sectors and target nearest ship/wing - enemy or yours it doesnt matter who is closest buys the farm, after they fullifil their role they jump out but if you manage to destroy them before they jump out you will get boost to morale, or imagine one of your pilots turn traitor, possibilities are many. while reinforcements is little sporadic, while it is okay for most missions sometimes i will like more greater battles sometime maybe some escalation level before mission.
Mission types are good, but even here more can be better, but it is okay as it is we will see if upcoming expansion will show us more
another concern is missles while they work fine in larger battles in one on one dogfights they seems lacking something, maybe made them faster and maneovarble version of torps would make them better but just a thought. so what are your thoughts on 5150 FC do you disagree or agree?
are my opinions.
5150 Fighter command is great game, it execute well some concepts like dogfights, combat involving larger ships, campaings. however there are things i don´t like and things that could be better.
So in case you miss my review which you can read here , here is quick overview what 5150:Fighter Command is all about.
In Fighter command you assume role of flight leader of space fighter, you are executing missions like patrols, attack on cap ships escorts and many more, every mission is different , thanks to random encouters, random reinforcements, intel levels. You can run into heavy enemy activity with two or three light fighters and deciding if you finish your patrol or turn tail and run, sometimes your heavy carrier appears in nick of time and some times its just rutine and you didnt encounter anyone. Pretty good stuff. This game also isnt your typical wargame since you have full control of your main character but other fighters are run through reaction tables and you cant knew what they will do.

So what could be done better? i will be maybe jumping from topic to topic, but hope you guys get the point
base system is solid reaction system is easy to hang on after two or three games. but there are things that will maybe make game better - some which i will make up via homerules. But first thing which will be greatly concern me is campaing rules where basics are great some random generator for your starting forces will be great for example - while there is similair according to your invesment vs enemy invesment level greater varienty will be better. another is gaing fame and experience you are rising/lowering your rep according how well you peform as pilot/leader but you also getting promoted but there is no point in this because it hasnt have any effect (meaning being promoted to 1st flight leader or squadron leader) another problem is with mission generator for campaing - you starting with patrol, then boarding action then attack and then attack attack until you win or lose and then you begin with patrol again not bad but some random element here will help.
another thing which is good by needing to be enhanced is random encounters almost every mission there is high propability some unussual event will happen but since there is only six of them they starting to keep repeating, when we were playing Mordheim our gaming group created more random encounters and this can be done for FC - imagine events like mysterious fighters - i taken this from original Freespace game where Shivan fighters appeared for the first time (mission was called from night into the darkness). Mysterious fighters will be armed with best shields,weapons and more maneoverable that anything in "other" races arsenal - randomly come in one of the game sectors and target nearest ship/wing - enemy or yours it doesnt matter who is closest buys the farm, after they fullifil their role they jump out but if you manage to destroy them before they jump out you will get boost to morale, or imagine one of your pilots turn traitor, possibilities are many. while reinforcements is little sporadic, while it is okay for most missions sometimes i will like more greater battles sometime maybe some escalation level before mission.
Mission types are good, but even here more can be better, but it is okay as it is we will see if upcoming expansion will show us more
another concern is missles while they work fine in larger battles in one on one dogfights they seems lacking something, maybe made them faster and maneovarble version of torps would make them better but just a thought. so what are your thoughts on 5150 FC do you disagree or agree?
čtvrtek 25. září 2014
Sacred Cause - Mission five Search and Rescue
This was little special scenario i played after deadly gaulnet between Thr´engi and Human fighters. Viper teamed up with new guy callsign Hyde, they were escorting transport ship which were send to pickup escape pods from New Orleans and fighter escort. the mission was played similiary as patrol , there were four point points but only transport ship can clear them. In order to clear navpoint transport must come into 1" distance from navpoint and roll 1d6 on 1-3 the escape pod run out of oxygen and everyone on board is dead. on 5-6 pod is rescued.
Area of Operations have some asteroids and two dust fields (Homemade by my kids nothing fancy but get the job done). SAR party consists of Viper (Rep5 star) and Hyde (Rep 4 grunt)in Raven medium fighter escorting transport ship piloted by Tag (Rep 4 grunt).
As always enemy have 3 PEFs, intel again was solid, so Thr´engi dont prepare any suprises. First PEF hidden in dust cloud moved forward but remain in cloud, PEF located in rear center of board moved up to our patrol, scanners picked up two An´rah fighters closing fast, Viper and Hyde move up to engage them before they hit SAR ship. second PEF moved from cloud but it was just interference. third PEF has been identifed as flight of two An´rah has been indentifited. Terran patrol has been now outnumbered 2:1.
Meanwhile Tag picked up first pod which contained surviovors alive, so far so good, Viper move up far from transport to provide overwatch while transport picking up the pod inside the cloud, unfortunatly everyone in pod was dead. as TAG marine team seariching the pod, the Thr´engi Early Warining Satelitte picked up Viper ion trail and alerted nearby squid patrol which came up to engage. Hyde was able to bring up damaged system online as flight tried to outmaneover An´rah fighters behind asteroids. the An´rah was lured to trap and viper fired his second FF missle which obliterated flight leader An´rah. Hyde opened fire was able to hit guns of An´rah but thats was it, An´rah returned fire but wasn´t able to hit Hyde Raven. Fighters move in to position for another pass on each other but Viper experience and reflexes give him upper hand above the squid rookie pilot and Viper´s mass drivers completely obliterated enemy fighter.
Tag picked up another pod containing more surviovors and Alliance patrol from ANS Solaris came in area in case that any squids wanted to break up the party. their assistance however wasnt needed and Tag collected last pod containg only dead humans. all fighters then escorted transport back to Tarawa.
Area of Operations have some asteroids and two dust fields (Homemade by my kids nothing fancy but get the job done). SAR party consists of Viper (Rep5 star) and Hyde (Rep 4 grunt)in Raven medium fighter escorting transport ship piloted by Tag (Rep 4 grunt).
Before second squid flight can close in Viper fired his FF missle and hit 1st An´rah which exploded before he can launch his decoys. Second An´rah fire his missle too, targeting Hyde but he was able to launch decoy and do evasive maneovre which threw him out of his course but thanks to dogfight maneovre he was able to close in on An´rah and hit his hull and cockpit knocking off squid life support and Thr´engi flight leader was instantly dead. Viper tried to lure second An´rah fight out of transport, to battle them on their own terms.
one of the An´rah moved up to hit Hyde flank opening fire and knocking off Hyde shields and Comms, but Hyde performed dead mans return maneover and ripping an´rah appart with his mass drivers.
Viper showup little performing special maneovre and fire IR Missle on second fighter, missle struck home damaging cockpit and shields the Thr´engi pilot was knock-out and Terran fighters maneover behind him and Hyde take him down.
Tag picked up another pod containing more surviovors and Alliance patrol from ANS Solaris came in area in case that any squids wanted to break up the party. their assistance however wasnt needed and Tag collected last pod containg only dead humans. all fighters then escorted transport back to Tarawa.
pondělí 22. září 2014
5150 Fighter command mission four: Black Day for Pumas
Yesterday i played fourth mission of my Sacred Cause campaing, so far humans we´re wining this war although they win that battle costs was high especially for their morale. last time Viper has been promoted to 1st Flight and this is just not the way you prove yourself
Inteligence officer: Can you tell us what happened there Lt.?
Viper: We´ll we flight in tight formation encountering few bad guys, and then that cruiser appeared......
Mission was easy, Viper and Anubis (new wingman Rep 4) in escort formation with ANS New Orleans. the contacs very closing fast on them so NO, so they decide to launch Flattop and Sandbox.
first contact was resolved as raising enemy activity while second was bogus. third however was Thr´engi cruiser.
The exchange between New Orleans his fighters and cruiser designed as TS Rakshu has turned into victory for Alliance but New Orleans has been hit into shield generator and has been disabled for six turns which was fatal for here. Just before Rakshu went up she launched two flights of An´rah fighters, one rookie, 4 veteran pilot (rep 4), and perhaps ace or squadron leader with rep 5.
Inteligence officer: Can you tell us what happened there Lt.?
Viper: We´ll we flight in tight formation encountering few bad guys, and then that cruiser appeared......
Mission was easy, Viper and Anubis (new wingman Rep 4) in escort formation with ANS New Orleans. the contacs very closing fast on them so NO, so they decide to launch Flattop and Sandbox.
first contact was resolved as raising enemy activity while second was bogus. third however was Thr´engi cruiser.
The exchange between New Orleans his fighters and cruiser designed as TS Rakshu has turned into victory for Alliance but New Orleans has been hit into shield generator and has been disabled for six turns which was fatal for here. Just before Rakshu went up she launched two flights of An´rah fighters, one rookie, 4 veteran pilot (rep 4), and perhaps ace or squadron leader with rep 5.
Since New Orleans has lost his shields, Terran fighters sprinted forward to defend cruiser. The viper and his pilots launched counterstrike againts Thr´engi, but they were out numbered and outgunned here, Viper and Anubis we´re able of nailing thr´engi ace and veteran pilot but rookie was only knocked out and will play vital role at end of the battle. While Viper was unscatched, Anubis fighter takes hit into shield generator and his shield shut down. Flattop and Sandbox engaged second flight, Flattop engaged first fighter and take him out, while Sandbox came under fire and before she could eject her fighter exploded into one big fireball as Thr´engi flight leader opened fire. Flattop fighter was heavily damaged and pilot then ejected as Viper and Anubis joining the fight in following dogfight lots of maneovers were engaged. Viper closed on farer fighter while anubis tried to hit another one flank. however, the Thr´engi fighter was faster and hit the anubis fighter but he managed to eject. Viper closed on the second one and after little maneovering he blow him up. As if it was not enough flight of An´rah fighters apparead in far side of map
The New Orleans now tried make the run for it and viper after another engagement with remaing fighter has been hit hard, his shields down and guns offline he tried dock with the Heavy cruiser. However Thr´engi early waring satelite sended call to Fleet and another wing appeared on intercept course with Jersey. They opened fire with their rockets but it was Rookie rocket which blowup New Jersey. Viper then hit afterburners and narrowly escaped Thr´engi ambush.
It was great victory for Thr´engi for first time, and deadly blow for Alliance, but since there are two pilots down the Viper will be leading SAR patrol to retrieve Anubis and Flattop.
neděle 21. září 2014
5150 Fighter Command Thr´engi Wars Background background story
Present
The year is 2378 and Terran Alliance is for almost sixty years in state of war with alien race called Thr´engi. While the humanity is technologicaly superior (at least in terms of weapons) the Thr´engi have numbers on their side. As neither side isnt able to win decesive victory, the current state in conflict is stalemate.
Alliance navy decided to launch offensive in Deri system, two battlegroups entered node jump point and launch attack againts enemy fleet but Thr´engi fleet hid in nearby asteroid field.
Face of the enemy - Thr´engi
Thr´engi is space faring race similiar in some aspects to the Earth Squids. Thanks to their appearance human pilots and marines often call them "Squids".Even sixty years of conflict and Terrans wasnt able to pinpoint their homeworld. Thr´engi dont have males or females but like snakes they are hermaphrodites. Their life cycle is much faster than ours the pregnacy is 4 months long, while Thr´engi are adult in 8-10 years. The Thr´engi arent enjoying but they are living in belief that Humans attacked them, and All Thr´engi are answering call to arms. There were only few wars in their history and they are not skilled in space warfare, unlike the humans whom fighting for begining of times. But their learning fast and there is no better teacher in skills of mayhem,slaughter and chaos than humans.
First Contact
Humans arent much different from us, still greedy, power hungry and expansionistic. The Alliance is ruled by Alliance senate, and their military forces are called Alliance Navy. First Contact with Thr´engi was bloody, durning rebelion on Praxis the three vessels of rebel fleet managed to reach unknown jump-node and jump, Rebel leader called Shiv was responsible for many mass murders on Praxis and AN need to catch him and sended whole battlegroup after them. Alliance navy surrounded Rebel ships and ordered them to surrender, but they refuse, instead they opened fire and decided to make last stand. 3 previously unknown capital ships with escorts appeared from nowwhere - they we´re Thr´engi first generation cruisers sended to recon strange energy distortions saw three ships outclassed and under attack by much numerous fleet, after brief pause they decided to engage Alliance navy vessels and thus starting Terran-Thr´engi War. One Thr´engi cruiser was capable to escape the battle with Shiv onboard, He tell them all lies about Alliance how she nuking rebel systems and many more and when reached Thr´engi space - the High council decided to enter war with Alliance.
Diplomatic relations
Durning the decades of conflict there we´re many occasions that humanity wanted to end this conflict, it is pointless and cost resources and human lives. but there we´re two major events first attempt ended in tragedy, and ended in death politicans, drones and marines. Durning last atempt after cease-fire has been signed by both sides, the Alien party has been attacked and killed by terroist group known as Humanity fist. After this event no diplomatic contact has been made and war rages on.
Meet 237th Pumas
Pumas is one of the squadrons based on ANS Tarawa as most of Alliance navy it consists of 3 flights here is brief on their pilots
Callsign : Angel
Real name: Cynthia F. Sanders
Rep: 4
Assignation: 3rd Flight, Flight Leader
Homeworld: Tarsis colony
Age: 24
Angel is young but great pilot which came from Tarsis colony one of the outer worlds which has been turned to ashes when two Thr´engi broke through past PDF perimeter and launched series of cyclic torpedoes. After this event many civilians from Praxis joined Alliance navy to revange Praxis colony, and Angel reason isnt different. She maybe trigger happy but propably best pilot in squadron
Callsign : Buzz
Real name: Douglas Silva
Rep: 3
Assignation: 3rd Flight, Wingman
Homeworld: Earth
Age: 27
Buzz is least experienced pilot in squadron passed from ill-fated Wraiths squadron when Viper was promoted to 1st Flight leader. Buzz will be good pilot but now he is nugget lacking experience which can cost him life durning engagements.
Callsign : Sandbox
Real name: Ayuko Hagi
Rep: 5
Assignation: 2nd Flight, Flight Leader
Homeworld: Kusari
Age: 29
Sandbox is experienced leader who is serving on Tarawa for 5 years, and she is leading infamous ladies club - the 2nd flight. She is expert gunner and natural surviovor
Callsign : Flattop
Real name: Helen Hake
Rep: 4
Assignation: 2nd Flight, Wingman
Homeworld: Mars
Age: 25
Flattop is all-around good pilot, she is not special but you can count on her to watch your six. Durning Elionor suppresion she refused order to destroy unarmed transport, which make her second call sign - White Knight
Callsign : Viper
Real name: James Harrigen
Rep: 5
Assignation: 1st Flight, Flight Leader
Homeworld: Earth
Age: 27
Viper is squadron topgun, experienced leader he is expert gunner second only to Sandbox, before operation Sacred cause he was serving aboard ANS Boston bay as 2nd flight leader of 78th Talons but after ambush his carrier and most of the wings has been destroyed and he has been transfered to Tarawa.
Callsign : Anubis
Real name: Carlos Venezia
Rep: 4
Assignation: 1st Flight, Wingman
Homeworld: Alpha Century beta
Age: 36
Anubis is oldest fighter pilot of the Pumas, serving on this ships for 12 years, Although he has enough experience Anubis has not have attributes to be leader, but he is the one you want to watching your back
Callsign : Kermit
Real name: Charles Evergood
Rep: 6
Assignation: Squadron leader
Homeworld: Tarsis colony
Age: 32
Kermit is Flight Leader and Tarawa CAG, while much pilots thinks he is a pain in butt, most of them owes him their lifes, by decision he made in Ops room, on few occasion he flew again fighter into battle, and when he was flying as Pumas 1st fligh leader he was exceptional fighter, to this day no one beats his kill record on Tarawa kill-chart
The year is 2378 and Terran Alliance is for almost sixty years in state of war with alien race called Thr´engi. While the humanity is technologicaly superior (at least in terms of weapons) the Thr´engi have numbers on their side. As neither side isnt able to win decesive victory, the current state in conflict is stalemate.
Alliance navy decided to launch offensive in Deri system, two battlegroups entered node jump point and launch attack againts enemy fleet but Thr´engi fleet hid in nearby asteroid field.
Face of the enemy - Thr´engi
Thr´engi is space faring race similiar in some aspects to the Earth Squids. Thanks to their appearance human pilots and marines often call them "Squids".Even sixty years of conflict and Terrans wasnt able to pinpoint their homeworld. Thr´engi dont have males or females but like snakes they are hermaphrodites. Their life cycle is much faster than ours the pregnacy is 4 months long, while Thr´engi are adult in 8-10 years. The Thr´engi arent enjoying but they are living in belief that Humans attacked them, and All Thr´engi are answering call to arms. There were only few wars in their history and they are not skilled in space warfare, unlike the humans whom fighting for begining of times. But their learning fast and there is no better teacher in skills of mayhem,slaughter and chaos than humans.
First Contact
Humans arent much different from us, still greedy, power hungry and expansionistic. The Alliance is ruled by Alliance senate, and their military forces are called Alliance Navy. First Contact with Thr´engi was bloody, durning rebelion on Praxis the three vessels of rebel fleet managed to reach unknown jump-node and jump, Rebel leader called Shiv was responsible for many mass murders on Praxis and AN need to catch him and sended whole battlegroup after them. Alliance navy surrounded Rebel ships and ordered them to surrender, but they refuse, instead they opened fire and decided to make last stand. 3 previously unknown capital ships with escorts appeared from nowwhere - they we´re Thr´engi first generation cruisers sended to recon strange energy distortions saw three ships outclassed and under attack by much numerous fleet, after brief pause they decided to engage Alliance navy vessels and thus starting Terran-Thr´engi War. One Thr´engi cruiser was capable to escape the battle with Shiv onboard, He tell them all lies about Alliance how she nuking rebel systems and many more and when reached Thr´engi space - the High council decided to enter war with Alliance.
Diplomatic relations
Durning the decades of conflict there we´re many occasions that humanity wanted to end this conflict, it is pointless and cost resources and human lives. but there we´re two major events first attempt ended in tragedy, and ended in death politicans, drones and marines. Durning last atempt after cease-fire has been signed by both sides, the Alien party has been attacked and killed by terroist group known as Humanity fist. After this event no diplomatic contact has been made and war rages on.
Meet 237th Pumas
Pumas is one of the squadrons based on ANS Tarawa as most of Alliance navy it consists of 3 flights here is brief on their pilots
Real name: Cynthia F. Sanders
Rep: 4
Assignation: 3rd Flight, Flight Leader
Homeworld: Tarsis colony
Age: 24
Angel is young but great pilot which came from Tarsis colony one of the outer worlds which has been turned to ashes when two Thr´engi broke through past PDF perimeter and launched series of cyclic torpedoes. After this event many civilians from Praxis joined Alliance navy to revange Praxis colony, and Angel reason isnt different. She maybe trigger happy but propably best pilot in squadron
Callsign : Buzz
Real name: Douglas Silva
Rep: 3
Assignation: 3rd Flight, Wingman
Homeworld: Earth
Age: 27
Buzz is least experienced pilot in squadron passed from ill-fated Wraiths squadron when Viper was promoted to 1st Flight leader. Buzz will be good pilot but now he is nugget lacking experience which can cost him life durning engagements.
Callsign : Sandbox
Real name: Ayuko Hagi
Rep: 5
Assignation: 2nd Flight, Flight Leader
Homeworld: Kusari
Age: 29
Sandbox is experienced leader who is serving on Tarawa for 5 years, and she is leading infamous ladies club - the 2nd flight. She is expert gunner and natural surviovor
Callsign : Flattop
Real name: Helen Hake
Rep: 4
Assignation: 2nd Flight, Wingman
Homeworld: Mars
Age: 25
Flattop is all-around good pilot, she is not special but you can count on her to watch your six. Durning Elionor suppresion she refused order to destroy unarmed transport, which make her second call sign - White Knight
Callsign : Viper
Real name: James Harrigen
Rep: 5
Assignation: 1st Flight, Flight Leader
Homeworld: Earth
Age: 27
Viper is squadron topgun, experienced leader he is expert gunner second only to Sandbox, before operation Sacred cause he was serving aboard ANS Boston bay as 2nd flight leader of 78th Talons but after ambush his carrier and most of the wings has been destroyed and he has been transfered to Tarawa.
Callsign : Anubis
Real name: Carlos Venezia
Rep: 4
Assignation: 1st Flight, Wingman
Homeworld: Alpha Century beta
Age: 36
Anubis is oldest fighter pilot of the Pumas, serving on this ships for 12 years, Although he has enough experience Anubis has not have attributes to be leader, but he is the one you want to watching your back
Callsign : Kermit
Real name: Charles Evergood
Rep: 6
Assignation: Squadron leader
Homeworld: Tarsis colony
Age: 32
Kermit is Flight Leader and Tarawa CAG, while much pilots thinks he is a pain in butt, most of them owes him their lifes, by decision he made in Ops room, on few occasion he flew again fighter into battle, and when he was flying as Pumas 1st fligh leader he was exceptional fighter, to this day no one beats his kill record on Tarawa kill-chart
sobota 20. září 2014
5150: Fighter Command Mission three
Viper: Well it was simple we had to babysit ANS New Orleans to take out raider Capship, not she would need us but we we´re there just in case , and had Sandbox and Flattop wainting in NO hangerbay so it was just fine
Well third mission is here and althought it seemed it will be hard it was nothing more than turkey shot poor rep fighters and frigate instead of something heavier resulted in bloodbath. anyway here is full report of what happened. please note astroids here we´re rich for Allaetium so they blocked sensor range. there was some asteroids in center of table and far end was full of asteroids
Viper and Angel entered table in center (sector 8) in close escort formation with ANS New Orleans, a Terran Heavy Cruiser. first activation roll was hell enemy reinforcements for Thr´engi force so another PEF apperead other PEFs moved forward and first contact was enemy fighter patrol. Because they was clearly outclassed they try to break for it and head for reinforcements, Angel and Viper engage them destroying both without any resistance (rep 3 both of them, poor bastards!) and crisis was averted.
Angel: And then they appered from asteroid field, they dont detected us until they almost crashed into New Orleans, they must be scarred shitless because they turn right very fast. then we´ve opened fire and it was over before dogfight even started.
second contact identifited as Kal´sha class frigate with intial exchange of fire, New Orleans managed to damage beam battery of frigate and moved closer.Angel took hit from defense turrets, but he was only stunned. then New Orleans launched Sandbox and Flattop Rep 4 grunts. in next exchange the Kal´sha was unable to penetrate shields of New Orleans, but his adversary was more succesfull with two hull breach results it was over. the remaing two PEFs moved in going for straight kill on our hero flight. The PEFs we´re two Thr´engi fighter flights. Flattop and Sandbox joined Viper and Angel and outnumber first flight 2:1, Angel and Viper each of them penetrated cockpits of their opponents who was sucked into space gameover for them.
Cpt. Morrison: When I saw that frigate running towards us and I think are they serious? of course they don´t stand a chance.....
The Last two squids decided that it is better to run to fight other day, but Viper had other idea so all four ravens jumped on Thr´engi six and it was over both enemy fighters exploded under heavy Terran fire. It was over
Viper: Then those two furballs make run for it , i give only one order - Waste´em boys!
Well third mission is here and althought it seemed it will be hard it was nothing more than turkey shot poor rep fighters and frigate instead of something heavier resulted in bloodbath. anyway here is full report of what happened. please note astroids here we´re rich for Allaetium so they blocked sensor range. there was some asteroids in center of table and far end was full of asteroids
Viper and Angel entered table in center (sector 8) in close escort formation with ANS New Orleans, a Terran Heavy Cruiser. first activation roll was hell enemy reinforcements for Thr´engi force so another PEF apperead other PEFs moved forward and first contact was enemy fighter patrol. Because they was clearly outclassed they try to break for it and head for reinforcements, Angel and Viper engage them destroying both without any resistance (rep 3 both of them, poor bastards!) and crisis was averted.
Angel: And then they appered from asteroid field, they dont detected us until they almost crashed into New Orleans, they must be scarred shitless because they turn right very fast. then we´ve opened fire and it was over before dogfight even started.
second contact identifited as Kal´sha class frigate with intial exchange of fire, New Orleans managed to damage beam battery of frigate and moved closer.Angel took hit from defense turrets, but he was only stunned. then New Orleans launched Sandbox and Flattop Rep 4 grunts. in next exchange the Kal´sha was unable to penetrate shields of New Orleans, but his adversary was more succesfull with two hull breach results it was over. the remaing two PEFs moved in going for straight kill on our hero flight. The PEFs we´re two Thr´engi fighter flights. Flattop and Sandbox joined Viper and Angel and outnumber first flight 2:1, Angel and Viper each of them penetrated cockpits of their opponents who was sucked into space gameover for them.
Cpt. Morrison: When I saw that frigate running towards us and I think are they serious? of course they don´t stand a chance.....
The Last two squids decided that it is better to run to fight other day, but Viper had other idea so all four ravens jumped on Thr´engi six and it was over both enemy fighters exploded under heavy Terran fire. It was over
Viper: Then those two furballs make run for it , i give only one order - Waste´em boys!
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