neděle 16. listopadu 2014

Timeline miniatures

Moving into new gaming club, i need to have some ww2 terrain although, there are some buildings for WH Fantasy, Mordheim and Malifux i wanted something more specific knowing that Timeline miniatures buildings are great i ordered some of them. Before my friend move out in to different town he owned timeline miniatures buildings from first time there was great - removable roofs level of cutomization when you build them and of course the price.
I ordered 4 buildings from Timeline miniatures on sunday and they arrived friday pretty fast if you ask me.  my list was two farmhouse ruins, one shed and small animal pen building. I assembled them yesterday so i will give you some pics so you will see how big they are and so on let´s start with Small animal pen building.

Well this kit is big for its price, you will get small barn and small pen for animals, the courtyard of this building is big enough to fit smaller tank, StuH42 has no problem so you should fit Stuart, or even Sherman there, building is big enough to provide shelter for one maybe two squads of infantry however, since building have no openings fields of fire are limited, this kit is so far my favorite - roofs removable to nicely move infantry inside and big courtyard.



another building is small shed while building isnt much big small squad,command or observer team can fit the building without problem, well the building isnt too small since you can hide tank behind it





The third building is ruined farmhouse which is one floor ruin, its big and can make great defense positions for infantry squads, the ruin itself unlike some other ruins i saw have various rooms so there can be lot of room to room fighting for them. there is also one sheet of "bits"


 I can recommend Timeline miniatures, they are cheap, high quality detailed sets customer service is superB, way to go Timeline. You can expect more building reviews in 2015 as i need church as well as more buildings.


úterý 4. listopadu 2014

5150:Fighter Command "Quiet Patrol"

Haven´t played game for while but today i decided to give it some run, continue in my campaing and testing new classes. Both side now have light,medium and heavy fighters/bombers as well  as range of Capships.
so we left our campaing where few pilots has been rescued and squigs were heavily beaten. Now few weeks later Viper and Anubis are conducting patrol mission

Mission layout was simple - patrol few asteroids and two dust clouds, Viper and Anubis flew their Arrow light fighters. 3 PEFs we´re generated two in far side of mission area one in the middle.

Viper: "This is Alpha flight, entering mission area now picking up three bogies! closing on waypoint one."
Tarawa actual:"Tarawa actual, you are weapons free, godspeed"
Viper:  "Damn EWS detected us, wing of Lyco light fighters closing fast, we cant evade engaging!"

The mission went SNAFU from beginning at first activation i roll random event - spy sattelite so wing of Thr´engi light fighters appeared and close on Terran fighters, first but not last dogfight begun


Terran fighters gain the upperhand and engaged first, Anubis hit the enemy fighter pentrating hull, but squid remained in game, Viper hitted second fighter two times destroying his shield subsystem and damagining hull. now the squid returned fire, blewing Anubis, alien fighters then tried to outmaneover single fighter but they failed , Viper launched his rockets taking fighter down, second fighter tried perform yaw turn but failed. In second strafe Viper knocked off pilot and then return to patrol path

Viper: "Alpha 1 here! Enemy activity much larger than we though, Anubis is gone, i read no life pod, pressumed KIA"
Tarawa Actual: " Roger Alpha proceed with mission" 
Viper: "IFF confrimed! two Teuthide medium fighters evading!"
First PEF was ghost siginal but second was two medium fighters, and Viper decided to make run around nebula to hit third waypoint, his arrow was way faster than Teuthides but he cannot outmached them in fair fight.

And Squid Lyco wing appeared just in near waypoint, and our hero was now outnumbered 4:1, there was no way how he can complete mission without be drawn into fight with squid and most propably will be destroyed in process, but still Viper decided to break through Lycos and then somehow hit the Teuthides hard.

Viper: "More squids picking up two Lycos in my fly path....."
Tarawa actual: "Break,Break disengage and RTB Viper!"
Viper: "Additional contacts! wait a minute.... picking up Alliance transponders!"
Hotshot: "This is Echo Flight from ANS Paris, looks like you could use hand"
Viper: "Glad to see you Hellcats, lets pop some squids!"
Tarawa actual: First order negative, proceed we are now dispatching SAR flight

Viper taked command of Hellcats now third fighters closed on Lyco fighters, engaging them Viper hit the side of first fighter blowing up his cockpit while Hotshot and Breakdown engaged second riping Thr´engi fighter appart. Teuthides fighter now come around cloud and once again Alliance fighters was on offensive , Hellcats fired their missle payload and blewing both fighters from sky. The fighters from first dogfight managed to wake up after be stunned for some turns and decided that this too much and turn tail and run.

The Alliance managed to reach second way point, but new Thr´engi wing arrived group of Teuthides joined the battle.

Hotshot: "Echo 1 to Alpha proceed to your final waypoint, we deal with these guys"
Viper: "Roger that, thanks for assist Hotshot"
Hotshot: " It was pleasure sir"

Viper make run for final waypoint while Hell cats engaged the Teuthides, ripping appart the first fighter second fighter survived and returned fire but without effect. Breakdown make second pass and blew him by obliterting his engines which explodes riping appart enemy fighter

Another succesfull mission, no improve in campaing but good game next mission will defense (i rolled on my table so every mission is generic instead of table)

úterý 21. října 2014

Bolt Action:German army

Although i very like Bolt Action, i dont played game for some time, mainly because our german player left the city where we are located, and i dont like blue on blue games. I bought Fallschirmjager army some time ago, and yesterday i tried to paint some of the models so i can take on my friend who play British Paras army. Well i just cant paint splinter camo, but i found some Perry miniatures Afrikakorps i have at home.

We´ll the Perrys are somewhat smaller than rest of miniatures like Warlord,Artizan or others and i though to my self they can make good 12th SS troops. and paint first test trooper to see how it look like. The theme for army is Normandy, thats why my troops wont be equipped with STG44 since they we´re rare in Western Theatre. for a start i have two squads equipped with rifles and MGs and one with SMGs, mortar team and Platoon leader. I have also Stuh IV at my disposal and that will give me nice starting army.
Here is pic of first trooper (not complete painted to try camo)




pondělí 6. října 2014

Heavy Gear kickstarter

Some exciting news about Heavy Gear Blitz from Drop pod 9. When i was young i used to play Heavy Gear II pc game, excelent machines,background story and overall nice mecha game, it took years for me to realise that Heavy Gear is tabletop wargaming game also. However one thing always put me off  and that was pricetag of miniatures, but next year that will change and maybe Heavy Gear blitz become more played at clubs all around globe.

here is official post about kickstarter which will hopefully enhance HG line with plastic minis

"After reading everyone’s comments and feedback about our earlier idea of doing a Kickstarter this fall for the new edition Heavy Gear Blitz! Tabletop Wargaming Core Rules we have decided to change gear. Instead of a book, the Kickstarter, this October, will be for a new Core Starter Box with plastic miniatures and Quick Start Rules to get new players and old into the game and learning the new rules.

 The Heavy Gear Blitz! War for Terra Nova - Core Starter Box will be a two player game with multi-player option, so you can play with a friend, or two, right away. It will include three armies of easy to assemble plastic miniatures from Terra Nova’s Northern Confederated City States (North) and New Coalition (NuCoal) factions, and Earth’s Colonial Expeditionary Force (CEF), with a mix of some new and existing models. One player plays both the Terra forces allied against the zealous CEF player, bent on recapturing Earth’s former colony. Multi-player option allows for 3 players, with each player controlling an army, and later stretch goals will additional multi-player options.

The first stretch goals will be to make three more faction armies available, the South and Peace River for Terra Nova and Caprice as an ally for the CEF. Later goals will include molds for more new and existing models, so that we can get most of the basic pewter models into plastic and have more competitive pricing. We have already started 3D modeling, with 20% complete to date, and are aiming to have them all finished by the end of the year. Kickstarter updates will includes images of all the 3D models as they are completed.

We need your support and pledges as Backers to make this happen and secure the future of Heavy Gear. The steel molds used for plastics are very expensive to make, just a small mold that only fits 1 or 2 miniatures can cost $5,000 to $8,000 USD and a larger mold to fit 4 to 6 miniatures costs between $12,000 and $15,000 USD. We want to produce an amazing core starter box with plastic models to go along with the new edition rules, but the mold costs make it beyond our means at present, which is why we are asking for your help. With the molds paid for, running plastic costs a lot less than pewter, so we can bring down our prices and make Heavy Gear Blitz more attractive to all players.

In addition, we are committed to domestic manufacturing and we plan to have all our plastics molded in the United States. This will give us better quality control, oversight of manufacturing. Expected delivery date for the Kickstarter Backers will be in Summer 2015. Checkout all the details below from pledge levels to stretch goals and add-on purchases we plan to have available as part of the Kickstarter.

Let us know what you think about the new Kickstarter plan (give us your feedback here). And most importantly share the news with, friends, family, local game store, game blog or website, every little bit helps get the word out and betters our chances of a successful Kickstarter.



New Edition Heavy Gear Blitz! War for Terra Nova - Core Starter Box Kickstarter ($115 CAD)

Pledge Levels:

Pledge $1 CAD or more
Gear Pilot Level – THANK YOU! This reward level will allow you to show your support, see all the updates, and pick any Add-on Purchases you wish to make. US, Canadian, and International customers will pay actual shipping costs.

Pledge $65 CAD or more
Northern Commander Level – This reward level gets you a Northern Army Box with all the Northern plastic miniatures included in the Core Starter Box. Plus any additional Add-on Purchases you make. Free Shipping for US and Canadian customers only. International customers will pay actual shipping costs.

Pledge $65 CAD or more
NuCoal Commander Level – This reward level gets you a NuCoal Army Box with all the NuCoal plastic miniatures included in the Core Starter Box. Plus any additional Add-on Purchases you make. Free Shipping for US and Canadian customers only. International customers will pay actual shipping costs.

Pledge $75 CAD or more
CEF Commander Level – This reward level gets you a CEF Army Box with all the CEF plastic miniatures included in the Core Starter Box. Plus any additional Add-on Purchases you make. Free Shipping for US and Canadian customers only. International customers will pay actual shipping costs.

Pledge $115 CAD or more
War for Terra Nova Level – This reward level gets you 1 copy of the Heavy Gear Blitz! War for Terra Nova - Core Starter Box. Plus any additional Add-on Purchases you make. Free Shipping for US and Canadian customers only. International customers will pay actual shipping costs.


Heavy Gear Blitz! War for Terra Nova - Core Starter Box includes the following:

32 plastic miniatures (1 Northern GP Squad 4x Tiger Gear, 1 Northern Strike Squad 4x Lion Gear (NEW MODEL), 1 NuCoal Strike Squad 4x Cuirassier Gear, 1 NuCoal Fire Support Squad 4x Arbaleslier Gear (NEW MODEL), 4 CEF FLAIL Infantry Squads (12x FLAIL Infantry, mounted 3 up on a round base for each squad), and 2 CEF Medium Hovertank Squads (4x MHT-95 Hovertank two per squad - NEW MODEL).
1x Small format b&w Quick Start Rulebook including quick start rule teaching scenarios, Northern, NuCoal and CEF armylists for all miniatures included in the Core Starter Box.
8x Six sided dice (yellow with black dots).
1x Northern Player Vehicles and Weapons reference sheet (b&w cardboard).
1x NuCoal Player Vehicles and Weapons reference sheet (b&w cardboard).
1x CEF Player Vehicles and Weapons reference sheet (b&w cardboard).
2x Flat Terrain: Stone Heads and Badlands Buildings and Game Tokens sheet (color cardboard).
1x Heavy Gear Blitz Kickstarter Backer Exclusive Measuring Tape.
1x eBook of the small format b&w Rulebook (200+ pages) with all factions now available in the game.
Free Shipping for USA and Canadian Backers, International Backers pay exact shipping cost.


$40,000 CAD,  Kickstarter Successfully Funded: (Needs 350 Backers to purchase the Core Starter Box for success)
New Edition Heavy Gear Blitz! Tabletop Wargaming: Core Starter Box (Includes: 4x Tiger, 4x Lion, 4x Cuirassier, 4x Arbalestier, 12x FLAIL, and 4x MHT-95 Hovertank plastic miniatures, Quick Start Rulebook, 8 six sided dice, 3 player reference sheets, 2 color terrain/game token sheets, 1 HGB Kickstarter Backer measuring tape, 1 ebook of the small b&w Rulebook (200+pages) with all factions now available in the game).

$60,000 CAD Stretch Goal 1: Unlocks Caprice Army Box (4x Acco Trooper Mount (NEW MODEL), 2x Bashan Mount, 2x Aphek Mount, 2x Kadesh Mount, and 2x Meggido Mount) for $75 Add-on Purchase and individual miniature purchases.

$80,000 CAD  Stretch Goal 2: Unlocks Peace River Army Box (4x Warrior IV Gear and 4x Ulhan Strider (NEW MODEL) for $65 each Add-on Purchase and individual miniature purchases.

$100,000 CAD Stretch Goal 3: Unlocks Southern Army Box (4x Sidewinder Gear and 4x Naga Strider) for $65 each Add-on Purchase and individual miniature purchases.

$120,000 CAD Stretch Goal 4: Unlocks Northern Jaguar and Grizzly Gears and Peace River Jackel Gear (NEW MODEL) for Add-on Purchases.

$140,000 CAD Stretch Goal 5: Unlocks Southern Black Mamba and Spitting Cobra Gears and Peace River Harrier Gear (NEW MODEL) for Add-on Purchases.

$160,000 CAD Stretch Goal 6: Unlocks Northern Cheetah, Southern Iguana and NuCoal Jerboa Gears for Add-on Purchases.

$180,000 CAD Stretch Goal 7: Unlocks Northern Hunter, Southern Jager, and Peace River Warrior Gears for Add-on Purchases.

$200,000 CAD Stretch Goal 8: Unlocks Northern Ferret, NuCoal Chasseur, and Peace River Skirmisher Gears for Add-on Purchases.

$220,000 CAD Stretch Goal 9: Unlocks NuCoal Chevalier, and Peace River Crusader IV Gears for Add-on Purchases.

Higher Stretch Goals will be to add molds for more plastic miniatures for the CEF, Caprice, Utopia, etc.


Add-ons Available to Purchase all prices are in $CAD (USA and Canadian Backer orders of less than $65 and all International Backer orders will be charged exact shipping, except for eBook orders):
1x Heavy Gear Blitz! War for Terra Nova - Core Starter Box of 32 plastic miniatures, quick start rulebook, etc. $115
1x Northern Army Box: 4x Tiger and 4x Lion plastic gear miniatures and bases. $65
1x NuCoal Army Box: 4x Cuirassier and 4x Arbalestier plastic gear miniatures and bases. $65
1x CEF Army Box:  12x FLAIL Infantry (mounted 3 up on round bases to make 4 squads) and 4x MHT-95 Hovertank plastic miniatures and flight bases. $75
1x Caprice Army Box: 4x Acco, 2x Bashan, 2x Aphek, 2x Kadesh, and 2x Meggido Mounts. $75  (Available After Stretch Goal 1 Unlocks)
1x Peace River Army Box: 4x Warrior IV Gear and 4x Ulhan Strider and bases. $65.00  (Available After Stretch Goal 2 Unlocks)
1x Southern Army Box: 4x Sidewinder Gear and 4x Naga Strider and bases. $65  (Available After Stretch Goal 3 Unlocks)
1x Small b&w Format Quick Start Rulebook. $10
1x eBook of the small format b&w Rulebook (200+ pages) with all factions now available in the game. $10
1x Small format softcover b&w Rulebook (200+ pages) with all factions now available in the game. $25
1x Northern Vehicles and Weapons players reference sheet (double sided b&w cardboard sheet). $1
1x NuCoal Vehicles and Weapons players reference sheet (double sided b&w cardboard sheet). $1
1x CEF Vehicles and Weapons players reference sheet (double sided b&w cardboard sheet). $1
1x Flat Terrain (Stone Heads and Badlands Buildings) and Game Tokens sheet (color cardboard sheet). $2
1x Heavy Gear Blitz Kickstarter Backer Measuring Tape. $4
8x Six sided dice (yellow with black dots dice). $4
1x Northern Decals Sheet. $7
1x NuCoal Decals Sheet. $7
1x CEF Decals Sheet. $7
1x Southern Decals Sheet. $7
1x Peace River Decals Sheet. $7
1x Caprice Decals Sheet. $7
1x Northern Tiger plastic gear miniature and hex base. $7
1x Northern Lion plastic gear miniature and hex base. $10
1x NuCoal Cuirassier plastic gear miniature and hex base. $7
1x NuCoal Arbalestier plastic gear miniature and hex base. $10
1x CEF FLAIL squad 3 FLAILs plastic infantry miniatures and round base. $6
1x CEF MHT-95 plastic hovertank miniature and flight base. $15
1x Caprice Acco plastic mount miniature and hex base. $6  (Available After Stretch Goal 1 Unlocks)
1x Caprice Bashan plastic mount miniature. $7  (Available After Stretch Goal 1 Unlocks)
1x Caprice Aphek plastic mount miniature. $9  (Available After Stretch Goal 1 Unlocks)
1x Caprice Kadesh plastic mount miniature. $9  (Available After Stretch Goal 1 Unlocks)
1x Caprice Meggido plastic mount miniature. $11  (Available After Stretch Goal 1 Unlocks)
1x Peace River Warrior IV plastic gear miniature and hex base. $7  (Available After Stretch Goal 2 Unlocks)
1x Peace River Ulhan plastic strider miniature and round base. $15  (Available After Stretch Goal 2 Unlocks)
1x Southern Sidewinder plastic gear miniature and hex base. $7  (Available After Stretch Goal 3 Unlocks)
1x Southern Naga plastic strider miniature and round base. $15  (Available After Stretch Goal 3 Unlocks)
1x Northern Jaguar plastic gear miniature and hex base. $7 (Available After Stretch Goal 4 Unlocks)
1x Northern Grizzly plastic gear miniature and hex base. $10 (Available After Stretch Goal 4 Unlocks)
1x Peace River Jackel plastic gear miniature and hex base. $6 (Available After Stretch Goal 4 Unlocks)
1x Southern Black Mamba plastic gear miniature and hex base. $7 (Available After Stretch Goal 5 Unlocks)
1x Southern Spitting Cobra plastic gear miniature and hex base. $10 (Available After Stretch Goal 5 Unlocks)
1x Peace River Harrier plastic gear miniature and hex base. $6 (Available After Stretch Goal 5 Unlocks)
1x Northern Cheetah plastic gear miniature and hex base. $6 (Available After Stretch Goal 6 Unlocks)
1x Southern Iguana plastic gear miniature and hex base. $6 (Available After Stretch Goal 6 Unlocks)
1x NuCoal Jerboa plastic gear miniature and hex base. $6 (Available After Stretch Goal 6 Unlocks)
1x Northern Hunter plastic gear miniature and hex base. $6 (Available After Stretch Goal 7 Unlocks)
1x Southern Jager plastic gear miniature and hex base. $6 (Available After Stretch Goal 7 Unlocks)
1x Peace River Warrior plastic gear miniature and hex base. $6 (Available After Stretch Goal 7 Unlocks)
1x Northern Ferret plastic gear miniature and hex base. $6 (Available After Stretch Goal 8 Unlocks)
1x Peace River Skirmisher plastic gear miniature and hex base. $6 (Available After Stretch Goal 8 Unlocks)
1x NuCoal Chasseur plastic gear miniature and hex base. $6 (Available After Stretch Goal 8 Unlocks)
1x Peace River Crusader IV plastic gear miniature and hex base. $10 (Available After Stretch Goal 9 Unlocks)
1x NuCoal Chevalier plastic gear miniature and hex base. $10 (Available After Stretch Goal 9 Unlocks)


FAQ:
Why is the Kickstarter in $CAD?
Dream Pod 9 is based in Canada and Kickstarter requires its use for Canadian Kickstarters. The Core Starter Box’s price of $115 CAD is about $105 USD.

What is an Arbalestier gear model?
The Arbalestier is fast large gear designed to provide heavy support to hovertank formations. It uses many of NuCoal's recent technological advancements from the Chasseur Mk2, Chevalier, and the Lancier. Alpha rules for this model will be released soon.

What is an Acco mount model?
The Acco provides Caprice forces with a small agile trooper mount that can counter the numerical superiority of Terra Novan Armies.

Does Dream Pod 9 have plans for other Kickstarters?
We will only considered another Kickstarter, after we have shipped all of our Backer rewards.

Does Dream Pod 9 have plans for a full color rulebook?
Yes, we do plan on producing a full size Deluxe Edition Color Rulebook in the future and we promise to take the time to do it right, with top quality editing, before taking it to publication. 


Thank You for all your support.
The Staff at Dream Pod 9"

this well be very interesting kickstarter hoping that it will be succesfull. what are your opinions?

neděle 28. září 2014

5150 Fighter command -Fall of the Colonies themed patrol mission

This is Athena actual, patrol 784 do you read?
784 here read you 5 by 5, proceeding on objective Artemis, wait a minute picking two no three dradis contacts! No Colonial transponders so far.
Athena Actual to 784 proceed with caution, it could be pirates but fire only when you fire upon.
784 we read you ROE return fire only over.

I played today small patrol mission using BSG universe when i was looking through my stuff and came into my Bergstrom BSG fighters. it was standart mission with two pilots one rep 5 star ( callsign Dagger) and rep 4 grunt (callsign Myrmidon) Dagger was piloting Viper mark 7 while Mymidon was piloting Assault Viper.

three contacts was discovered two in far edge of map while on one center, the patrol flight proceed toward first nav point and first DRADIS contact (PEF) came into sensor range. while it was some sketchy siginal but our pilots was sure that there is something in that field

784 here,reach first nav, one signal was bogus but remaing two remain solid no transponders so far.
coming into range of contact please wait.........
784 here! we have situation! unknown small ship hell i never see anything like it!
Athena actual to 784, hold your fire i repeat hold your fire! Is it Cylon craft?
I dont think so... FRAK missle launch! evading! evading!

Recon flight came into range of second PEF, this time our pilots wasnt so lucky, Cylon craft - single heavy raider rep 3. the before our fighters came into range raider launched FF missle but Dagger which was target quickly evaded missle and close in and returned fire, disabling raiders main guns and damaging hull
  

Raider launched another missle and Dagger again evade but this time he was able to get behind Heavy Raider but third PEF came into range - two Cylon Raiders - one rep 5 while second was rep 3
Dagger opened fire destroying Heavy raider but enemy raiders we´re closing

this is 784 two additional contacts! Bearing 827 Carom 447! please advise!
Athena actual to 784 weapons free i repeat weapons free, consider all unidentified contacts as hostile.


Vipers tried to make run for it as they were scattered after dogfight with heavy raider their were not in position to fight, but raiders catch up with them and fire on Dagger, while he evade third missle he cannot evade enemy guns, which knock out his comms, he then performed Immelmann turn and target rep 5 raider, he blast him with his guns but second raider were still there.

now deadly gaulnet begun raider and two vipers were locked into it and tried to outmaneover other side, Myrmidon although his maneover does not performed well it was enough to get raider into his sight and then blast him out of the skies.

This is  784, DRADIS is clear, going back home.......

This game was very different from games i played before, mass and rail guns were more personal and fight  dogfights are more, enjoyed more than any other game of FC i played before but maybe it is my weakness for BSG.

sobota 27. září 2014

5150:Fighter command thought so far

I played handfull games of 5150 FC, but there things i like and i like, you can agree or disagree since there
are my opinions.

5150 Fighter command is great game, it execute well some concepts like dogfights, combat involving larger ships, campaings. however there are things i don´t like and things that could be better.

So in case you miss my review which you can read here , here is quick overview what 5150:Fighter Command is all about.

In Fighter command you assume role of flight leader of space fighter, you are executing missions like patrols, attack on cap ships escorts and many more, every mission is different , thanks to random encouters, random reinforcements, intel levels. You can run into heavy enemy activity with two or three light fighters and deciding if you finish your patrol or turn tail and run, sometimes your heavy carrier appears in nick of time and some times its just rutine and you didnt encounter anyone. Pretty good stuff. This game also isnt your typical wargame since you have full control of your main character but other fighters are run through reaction tables and you cant knew what they will do.

So what could be done better? i will be maybe jumping from topic to topic, but hope you guys get the point
base system is solid reaction system is easy to hang on after two or three games. but there are things that will maybe make game better - some which i will make up via homerules. But first thing which will be greatly concern me is campaing rules where basics are great some random generator for your starting forces will be great for example - while there is similair according to your invesment vs enemy invesment level greater varienty will be better. another is gaing fame and experience you are rising/lowering your rep according how well you peform as pilot/leader but you also getting promoted but there is no point in this because it hasnt have any effect (meaning being promoted to 1st flight leader or squadron leader) another problem is with mission generator for campaing - you starting with patrol, then boarding action then attack and then attack attack until you win or lose and then you begin with patrol again not bad but some random element here will help.

another thing which is good by needing to be enhanced is random encounters almost every mission there is high propability some unussual event will happen but since there is only six of them they starting to keep repeating, when we were playing Mordheim our gaming group created more random encounters and this can be done for FC - imagine events like mysterious fighters - i taken this from original Freespace game where Shivan fighters appeared for the first time (mission was called from night into the darkness). Mysterious fighters will be armed with best shields,weapons and more maneoverable that anything in "other" races arsenal - randomly come in one of the game sectors and target nearest ship/wing - enemy or yours it doesnt matter who is closest buys the farm, after they fullifil their role they jump out but if you manage to destroy them before they jump out you will get boost to morale, or imagine one of your pilots turn traitor, possibilities are many. while reinforcements is little sporadic, while it is okay for most missions sometimes i will like more greater battles sometime maybe some escalation level before mission.

Mission types are good, but even here more can be better, but it is okay as it is we will see if upcoming expansion will show us more

 another concern is missles while they work fine in larger battles in one on one dogfights they seems lacking something, maybe made them faster and maneovarble version of torps would make them better but just a thought. so what are your thoughts on 5150 FC do you disagree or agree?



čtvrtek 25. září 2014

Sacred Cause - Mission five Search and Rescue

This was little special scenario i played after deadly gaulnet between Thr´engi and Human fighters.  Viper teamed up with new guy callsign Hyde, they were escorting transport ship which were send to pickup escape pods from New Orleans and fighter escort. the mission was played similiary as patrol , there were four point points but only transport ship can clear them. In order to clear navpoint transport must come into 1" distance from navpoint and roll 1d6 on 1-3 the escape pod run out of oxygen and everyone on board is dead. on 5-6 pod is rescued.

Area of Operations have some asteroids and two dust fields (Homemade by my kids nothing fancy but get the job done). SAR party consists of Viper (Rep5 star) and Hyde (Rep 4 grunt)in Raven medium fighter escorting transport ship piloted by Tag (Rep 4 grunt).

As always enemy have 3 PEFs, intel again was solid, so Thr´engi dont prepare any suprises. First PEF hidden in dust cloud moved forward but remain in cloud, PEF located in rear center of board moved up to our patrol, scanners picked up two An´rah fighters closing fast, Viper and Hyde  move up to engage them before they hit  SAR ship. second PEF moved from cloud but it was just interference. third PEF has been identifed as flight of two An´rah has been indentifited. Terran patrol has been now outnumbered 2:1.


Before second squid flight can close in Viper fired his FF missle and hit 1st An´rah which exploded before he can launch his decoys. Second An´rah fire his missle too, targeting Hyde but he was able to launch decoy and do evasive maneovre which threw him out of his course but thanks to dogfight maneovre he was able to close in on An´rah and hit his hull and cockpit knocking off squid life support and Thr´engi flight leader was instantly dead. Viper tried to lure second An´rah fight out of transport, to battle them on their own terms.

one of the An´rah moved up to hit Hyde flank opening fire and knocking off Hyde shields and Comms, but Hyde performed dead mans return maneover and ripping an´rah appart with his mass drivers. 



Viper showup little performing special maneovre and fire IR Missle on second fighter, missle struck home damaging  cockpit and shields the Thr´engi pilot was knock-out and Terran fighters maneover behind him and Hyde take him down.

Meanwhile Tag picked up first pod which contained surviovors alive, so far so good, Viper move up far from transport to provide overwatch while transport picking up the pod inside the cloud, unfortunatly everyone in pod was dead. as TAG marine team seariching the pod, the Thr´engi Early Warining Satelitte picked up Viper ion trail and alerted nearby squid patrol which came up to engage. Hyde was able to bring up damaged system online as flight tried to outmaneover An´rah fighters behind asteroids. the An´rah was lured to trap and viper fired his second FF missle which obliterated flight leader An´rah. Hyde opened fire was able to hit guns of An´rah but thats was it, An´rah returned fire but wasn´t able to hit Hyde Raven. Fighters move in to position for another pass on each other but Viper experience and reflexes give him upper hand above the squid rookie pilot and Viper´s mass drivers completely obliterated enemy fighter.
Tag picked up another pod containing more surviovors and Alliance patrol from ANS Solaris came in area in case that any squids wanted  to break up the party. their assistance however wasnt needed and Tag collected last pod containg only dead humans. all fighters then escorted transport back to Tarawa.