úterý 21. října 2014

Bolt Action:German army

Although i very like Bolt Action, i dont played game for some time, mainly because our german player left the city where we are located, and i dont like blue on blue games. I bought Fallschirmjager army some time ago, and yesterday i tried to paint some of the models so i can take on my friend who play British Paras army. Well i just cant paint splinter camo, but i found some Perry miniatures Afrikakorps i have at home.

We´ll the Perrys are somewhat smaller than rest of miniatures like Warlord,Artizan or others and i though to my self they can make good 12th SS troops. and paint first test trooper to see how it look like. The theme for army is Normandy, thats why my troops wont be equipped with STG44 since they we´re rare in Western Theatre. for a start i have two squads equipped with rifles and MGs and one with SMGs, mortar team and Platoon leader. I have also Stuh IV at my disposal and that will give me nice starting army.
Here is pic of first trooper (not complete painted to try camo)




pondělí 6. října 2014

Heavy Gear kickstarter

Some exciting news about Heavy Gear Blitz from Drop pod 9. When i was young i used to play Heavy Gear II pc game, excelent machines,background story and overall nice mecha game, it took years for me to realise that Heavy Gear is tabletop wargaming game also. However one thing always put me off  and that was pricetag of miniatures, but next year that will change and maybe Heavy Gear blitz become more played at clubs all around globe.

here is official post about kickstarter which will hopefully enhance HG line with plastic minis

"After reading everyone’s comments and feedback about our earlier idea of doing a Kickstarter this fall for the new edition Heavy Gear Blitz! Tabletop Wargaming Core Rules we have decided to change gear. Instead of a book, the Kickstarter, this October, will be for a new Core Starter Box with plastic miniatures and Quick Start Rules to get new players and old into the game and learning the new rules.

 The Heavy Gear Blitz! War for Terra Nova - Core Starter Box will be a two player game with multi-player option, so you can play with a friend, or two, right away. It will include three armies of easy to assemble plastic miniatures from Terra Nova’s Northern Confederated City States (North) and New Coalition (NuCoal) factions, and Earth’s Colonial Expeditionary Force (CEF), with a mix of some new and existing models. One player plays both the Terra forces allied against the zealous CEF player, bent on recapturing Earth’s former colony. Multi-player option allows for 3 players, with each player controlling an army, and later stretch goals will additional multi-player options.

The first stretch goals will be to make three more faction armies available, the South and Peace River for Terra Nova and Caprice as an ally for the CEF. Later goals will include molds for more new and existing models, so that we can get most of the basic pewter models into plastic and have more competitive pricing. We have already started 3D modeling, with 20% complete to date, and are aiming to have them all finished by the end of the year. Kickstarter updates will includes images of all the 3D models as they are completed.

We need your support and pledges as Backers to make this happen and secure the future of Heavy Gear. The steel molds used for plastics are very expensive to make, just a small mold that only fits 1 or 2 miniatures can cost $5,000 to $8,000 USD and a larger mold to fit 4 to 6 miniatures costs between $12,000 and $15,000 USD. We want to produce an amazing core starter box with plastic models to go along with the new edition rules, but the mold costs make it beyond our means at present, which is why we are asking for your help. With the molds paid for, running plastic costs a lot less than pewter, so we can bring down our prices and make Heavy Gear Blitz more attractive to all players.

In addition, we are committed to domestic manufacturing and we plan to have all our plastics molded in the United States. This will give us better quality control, oversight of manufacturing. Expected delivery date for the Kickstarter Backers will be in Summer 2015. Checkout all the details below from pledge levels to stretch goals and add-on purchases we plan to have available as part of the Kickstarter.

Let us know what you think about the new Kickstarter plan (give us your feedback here). And most importantly share the news with, friends, family, local game store, game blog or website, every little bit helps get the word out and betters our chances of a successful Kickstarter.



New Edition Heavy Gear Blitz! War for Terra Nova - Core Starter Box Kickstarter ($115 CAD)

Pledge Levels:

Pledge $1 CAD or more
Gear Pilot Level – THANK YOU! This reward level will allow you to show your support, see all the updates, and pick any Add-on Purchases you wish to make. US, Canadian, and International customers will pay actual shipping costs.

Pledge $65 CAD or more
Northern Commander Level – This reward level gets you a Northern Army Box with all the Northern plastic miniatures included in the Core Starter Box. Plus any additional Add-on Purchases you make. Free Shipping for US and Canadian customers only. International customers will pay actual shipping costs.

Pledge $65 CAD or more
NuCoal Commander Level – This reward level gets you a NuCoal Army Box with all the NuCoal plastic miniatures included in the Core Starter Box. Plus any additional Add-on Purchases you make. Free Shipping for US and Canadian customers only. International customers will pay actual shipping costs.

Pledge $75 CAD or more
CEF Commander Level – This reward level gets you a CEF Army Box with all the CEF plastic miniatures included in the Core Starter Box. Plus any additional Add-on Purchases you make. Free Shipping for US and Canadian customers only. International customers will pay actual shipping costs.

Pledge $115 CAD or more
War for Terra Nova Level – This reward level gets you 1 copy of the Heavy Gear Blitz! War for Terra Nova - Core Starter Box. Plus any additional Add-on Purchases you make. Free Shipping for US and Canadian customers only. International customers will pay actual shipping costs.


Heavy Gear Blitz! War for Terra Nova - Core Starter Box includes the following:

32 plastic miniatures (1 Northern GP Squad 4x Tiger Gear, 1 Northern Strike Squad 4x Lion Gear (NEW MODEL), 1 NuCoal Strike Squad 4x Cuirassier Gear, 1 NuCoal Fire Support Squad 4x Arbaleslier Gear (NEW MODEL), 4 CEF FLAIL Infantry Squads (12x FLAIL Infantry, mounted 3 up on a round base for each squad), and 2 CEF Medium Hovertank Squads (4x MHT-95 Hovertank two per squad - NEW MODEL).
1x Small format b&w Quick Start Rulebook including quick start rule teaching scenarios, Northern, NuCoal and CEF armylists for all miniatures included in the Core Starter Box.
8x Six sided dice (yellow with black dots).
1x Northern Player Vehicles and Weapons reference sheet (b&w cardboard).
1x NuCoal Player Vehicles and Weapons reference sheet (b&w cardboard).
1x CEF Player Vehicles and Weapons reference sheet (b&w cardboard).
2x Flat Terrain: Stone Heads and Badlands Buildings and Game Tokens sheet (color cardboard).
1x Heavy Gear Blitz Kickstarter Backer Exclusive Measuring Tape.
1x eBook of the small format b&w Rulebook (200+ pages) with all factions now available in the game.
Free Shipping for USA and Canadian Backers, International Backers pay exact shipping cost.


$40,000 CAD,  Kickstarter Successfully Funded: (Needs 350 Backers to purchase the Core Starter Box for success)
New Edition Heavy Gear Blitz! Tabletop Wargaming: Core Starter Box (Includes: 4x Tiger, 4x Lion, 4x Cuirassier, 4x Arbalestier, 12x FLAIL, and 4x MHT-95 Hovertank plastic miniatures, Quick Start Rulebook, 8 six sided dice, 3 player reference sheets, 2 color terrain/game token sheets, 1 HGB Kickstarter Backer measuring tape, 1 ebook of the small b&w Rulebook (200+pages) with all factions now available in the game).

$60,000 CAD Stretch Goal 1: Unlocks Caprice Army Box (4x Acco Trooper Mount (NEW MODEL), 2x Bashan Mount, 2x Aphek Mount, 2x Kadesh Mount, and 2x Meggido Mount) for $75 Add-on Purchase and individual miniature purchases.

$80,000 CAD  Stretch Goal 2: Unlocks Peace River Army Box (4x Warrior IV Gear and 4x Ulhan Strider (NEW MODEL) for $65 each Add-on Purchase and individual miniature purchases.

$100,000 CAD Stretch Goal 3: Unlocks Southern Army Box (4x Sidewinder Gear and 4x Naga Strider) for $65 each Add-on Purchase and individual miniature purchases.

$120,000 CAD Stretch Goal 4: Unlocks Northern Jaguar and Grizzly Gears and Peace River Jackel Gear (NEW MODEL) for Add-on Purchases.

$140,000 CAD Stretch Goal 5: Unlocks Southern Black Mamba and Spitting Cobra Gears and Peace River Harrier Gear (NEW MODEL) for Add-on Purchases.

$160,000 CAD Stretch Goal 6: Unlocks Northern Cheetah, Southern Iguana and NuCoal Jerboa Gears for Add-on Purchases.

$180,000 CAD Stretch Goal 7: Unlocks Northern Hunter, Southern Jager, and Peace River Warrior Gears for Add-on Purchases.

$200,000 CAD Stretch Goal 8: Unlocks Northern Ferret, NuCoal Chasseur, and Peace River Skirmisher Gears for Add-on Purchases.

$220,000 CAD Stretch Goal 9: Unlocks NuCoal Chevalier, and Peace River Crusader IV Gears for Add-on Purchases.

Higher Stretch Goals will be to add molds for more plastic miniatures for the CEF, Caprice, Utopia, etc.


Add-ons Available to Purchase all prices are in $CAD (USA and Canadian Backer orders of less than $65 and all International Backer orders will be charged exact shipping, except for eBook orders):
1x Heavy Gear Blitz! War for Terra Nova - Core Starter Box of 32 plastic miniatures, quick start rulebook, etc. $115
1x Northern Army Box: 4x Tiger and 4x Lion plastic gear miniatures and bases. $65
1x NuCoal Army Box: 4x Cuirassier and 4x Arbalestier plastic gear miniatures and bases. $65
1x CEF Army Box:  12x FLAIL Infantry (mounted 3 up on round bases to make 4 squads) and 4x MHT-95 Hovertank plastic miniatures and flight bases. $75
1x Caprice Army Box: 4x Acco, 2x Bashan, 2x Aphek, 2x Kadesh, and 2x Meggido Mounts. $75  (Available After Stretch Goal 1 Unlocks)
1x Peace River Army Box: 4x Warrior IV Gear and 4x Ulhan Strider and bases. $65.00  (Available After Stretch Goal 2 Unlocks)
1x Southern Army Box: 4x Sidewinder Gear and 4x Naga Strider and bases. $65  (Available After Stretch Goal 3 Unlocks)
1x Small b&w Format Quick Start Rulebook. $10
1x eBook of the small format b&w Rulebook (200+ pages) with all factions now available in the game. $10
1x Small format softcover b&w Rulebook (200+ pages) with all factions now available in the game. $25
1x Northern Vehicles and Weapons players reference sheet (double sided b&w cardboard sheet). $1
1x NuCoal Vehicles and Weapons players reference sheet (double sided b&w cardboard sheet). $1
1x CEF Vehicles and Weapons players reference sheet (double sided b&w cardboard sheet). $1
1x Flat Terrain (Stone Heads and Badlands Buildings) and Game Tokens sheet (color cardboard sheet). $2
1x Heavy Gear Blitz Kickstarter Backer Measuring Tape. $4
8x Six sided dice (yellow with black dots dice). $4
1x Northern Decals Sheet. $7
1x NuCoal Decals Sheet. $7
1x CEF Decals Sheet. $7
1x Southern Decals Sheet. $7
1x Peace River Decals Sheet. $7
1x Caprice Decals Sheet. $7
1x Northern Tiger plastic gear miniature and hex base. $7
1x Northern Lion plastic gear miniature and hex base. $10
1x NuCoal Cuirassier plastic gear miniature and hex base. $7
1x NuCoal Arbalestier plastic gear miniature and hex base. $10
1x CEF FLAIL squad 3 FLAILs plastic infantry miniatures and round base. $6
1x CEF MHT-95 plastic hovertank miniature and flight base. $15
1x Caprice Acco plastic mount miniature and hex base. $6  (Available After Stretch Goal 1 Unlocks)
1x Caprice Bashan plastic mount miniature. $7  (Available After Stretch Goal 1 Unlocks)
1x Caprice Aphek plastic mount miniature. $9  (Available After Stretch Goal 1 Unlocks)
1x Caprice Kadesh plastic mount miniature. $9  (Available After Stretch Goal 1 Unlocks)
1x Caprice Meggido plastic mount miniature. $11  (Available After Stretch Goal 1 Unlocks)
1x Peace River Warrior IV plastic gear miniature and hex base. $7  (Available After Stretch Goal 2 Unlocks)
1x Peace River Ulhan plastic strider miniature and round base. $15  (Available After Stretch Goal 2 Unlocks)
1x Southern Sidewinder plastic gear miniature and hex base. $7  (Available After Stretch Goal 3 Unlocks)
1x Southern Naga plastic strider miniature and round base. $15  (Available After Stretch Goal 3 Unlocks)
1x Northern Jaguar plastic gear miniature and hex base. $7 (Available After Stretch Goal 4 Unlocks)
1x Northern Grizzly plastic gear miniature and hex base. $10 (Available After Stretch Goal 4 Unlocks)
1x Peace River Jackel plastic gear miniature and hex base. $6 (Available After Stretch Goal 4 Unlocks)
1x Southern Black Mamba plastic gear miniature and hex base. $7 (Available After Stretch Goal 5 Unlocks)
1x Southern Spitting Cobra plastic gear miniature and hex base. $10 (Available After Stretch Goal 5 Unlocks)
1x Peace River Harrier plastic gear miniature and hex base. $6 (Available After Stretch Goal 5 Unlocks)
1x Northern Cheetah plastic gear miniature and hex base. $6 (Available After Stretch Goal 6 Unlocks)
1x Southern Iguana plastic gear miniature and hex base. $6 (Available After Stretch Goal 6 Unlocks)
1x NuCoal Jerboa plastic gear miniature and hex base. $6 (Available After Stretch Goal 6 Unlocks)
1x Northern Hunter plastic gear miniature and hex base. $6 (Available After Stretch Goal 7 Unlocks)
1x Southern Jager plastic gear miniature and hex base. $6 (Available After Stretch Goal 7 Unlocks)
1x Peace River Warrior plastic gear miniature and hex base. $6 (Available After Stretch Goal 7 Unlocks)
1x Northern Ferret plastic gear miniature and hex base. $6 (Available After Stretch Goal 8 Unlocks)
1x Peace River Skirmisher plastic gear miniature and hex base. $6 (Available After Stretch Goal 8 Unlocks)
1x NuCoal Chasseur plastic gear miniature and hex base. $6 (Available After Stretch Goal 8 Unlocks)
1x Peace River Crusader IV plastic gear miniature and hex base. $10 (Available After Stretch Goal 9 Unlocks)
1x NuCoal Chevalier plastic gear miniature and hex base. $10 (Available After Stretch Goal 9 Unlocks)


FAQ:
Why is the Kickstarter in $CAD?
Dream Pod 9 is based in Canada and Kickstarter requires its use for Canadian Kickstarters. The Core Starter Box’s price of $115 CAD is about $105 USD.

What is an Arbalestier gear model?
The Arbalestier is fast large gear designed to provide heavy support to hovertank formations. It uses many of NuCoal's recent technological advancements from the Chasseur Mk2, Chevalier, and the Lancier. Alpha rules for this model will be released soon.

What is an Acco mount model?
The Acco provides Caprice forces with a small agile trooper mount that can counter the numerical superiority of Terra Novan Armies.

Does Dream Pod 9 have plans for other Kickstarters?
We will only considered another Kickstarter, after we have shipped all of our Backer rewards.

Does Dream Pod 9 have plans for a full color rulebook?
Yes, we do plan on producing a full size Deluxe Edition Color Rulebook in the future and we promise to take the time to do it right, with top quality editing, before taking it to publication. 


Thank You for all your support.
The Staff at Dream Pod 9"

this well be very interesting kickstarter hoping that it will be succesfull. what are your opinions?

neděle 28. září 2014

5150 Fighter command -Fall of the Colonies themed patrol mission

This is Athena actual, patrol 784 do you read?
784 here read you 5 by 5, proceeding on objective Artemis, wait a minute picking two no three dradis contacts! No Colonial transponders so far.
Athena Actual to 784 proceed with caution, it could be pirates but fire only when you fire upon.
784 we read you ROE return fire only over.

I played today small patrol mission using BSG universe when i was looking through my stuff and came into my Bergstrom BSG fighters. it was standart mission with two pilots one rep 5 star ( callsign Dagger) and rep 4 grunt (callsign Myrmidon) Dagger was piloting Viper mark 7 while Mymidon was piloting Assault Viper.

three contacts was discovered two in far edge of map while on one center, the patrol flight proceed toward first nav point and first DRADIS contact (PEF) came into sensor range. while it was some sketchy siginal but our pilots was sure that there is something in that field

784 here,reach first nav, one signal was bogus but remaing two remain solid no transponders so far.
coming into range of contact please wait.........
784 here! we have situation! unknown small ship hell i never see anything like it!
Athena actual to 784, hold your fire i repeat hold your fire! Is it Cylon craft?
I dont think so... FRAK missle launch! evading! evading!

Recon flight came into range of second PEF, this time our pilots wasnt so lucky, Cylon craft - single heavy raider rep 3. the before our fighters came into range raider launched FF missle but Dagger which was target quickly evaded missle and close in and returned fire, disabling raiders main guns and damaging hull
  

Raider launched another missle and Dagger again evade but this time he was able to get behind Heavy Raider but third PEF came into range - two Cylon Raiders - one rep 5 while second was rep 3
Dagger opened fire destroying Heavy raider but enemy raiders we´re closing

this is 784 two additional contacts! Bearing 827 Carom 447! please advise!
Athena actual to 784 weapons free i repeat weapons free, consider all unidentified contacts as hostile.


Vipers tried to make run for it as they were scattered after dogfight with heavy raider their were not in position to fight, but raiders catch up with them and fire on Dagger, while he evade third missle he cannot evade enemy guns, which knock out his comms, he then performed Immelmann turn and target rep 5 raider, he blast him with his guns but second raider were still there.

now deadly gaulnet begun raider and two vipers were locked into it and tried to outmaneover other side, Myrmidon although his maneover does not performed well it was enough to get raider into his sight and then blast him out of the skies.

This is  784, DRADIS is clear, going back home.......

This game was very different from games i played before, mass and rail guns were more personal and fight  dogfights are more, enjoyed more than any other game of FC i played before but maybe it is my weakness for BSG.

sobota 27. září 2014

5150:Fighter command thought so far

I played handfull games of 5150 FC, but there things i like and i like, you can agree or disagree since there
are my opinions.

5150 Fighter command is great game, it execute well some concepts like dogfights, combat involving larger ships, campaings. however there are things i don´t like and things that could be better.

So in case you miss my review which you can read here , here is quick overview what 5150:Fighter Command is all about.

In Fighter command you assume role of flight leader of space fighter, you are executing missions like patrols, attack on cap ships escorts and many more, every mission is different , thanks to random encouters, random reinforcements, intel levels. You can run into heavy enemy activity with two or three light fighters and deciding if you finish your patrol or turn tail and run, sometimes your heavy carrier appears in nick of time and some times its just rutine and you didnt encounter anyone. Pretty good stuff. This game also isnt your typical wargame since you have full control of your main character but other fighters are run through reaction tables and you cant knew what they will do.

So what could be done better? i will be maybe jumping from topic to topic, but hope you guys get the point
base system is solid reaction system is easy to hang on after two or three games. but there are things that will maybe make game better - some which i will make up via homerules. But first thing which will be greatly concern me is campaing rules where basics are great some random generator for your starting forces will be great for example - while there is similair according to your invesment vs enemy invesment level greater varienty will be better. another is gaing fame and experience you are rising/lowering your rep according how well you peform as pilot/leader but you also getting promoted but there is no point in this because it hasnt have any effect (meaning being promoted to 1st flight leader or squadron leader) another problem is with mission generator for campaing - you starting with patrol, then boarding action then attack and then attack attack until you win or lose and then you begin with patrol again not bad but some random element here will help.

another thing which is good by needing to be enhanced is random encounters almost every mission there is high propability some unussual event will happen but since there is only six of them they starting to keep repeating, when we were playing Mordheim our gaming group created more random encounters and this can be done for FC - imagine events like mysterious fighters - i taken this from original Freespace game where Shivan fighters appeared for the first time (mission was called from night into the darkness). Mysterious fighters will be armed with best shields,weapons and more maneoverable that anything in "other" races arsenal - randomly come in one of the game sectors and target nearest ship/wing - enemy or yours it doesnt matter who is closest buys the farm, after they fullifil their role they jump out but if you manage to destroy them before they jump out you will get boost to morale, or imagine one of your pilots turn traitor, possibilities are many. while reinforcements is little sporadic, while it is okay for most missions sometimes i will like more greater battles sometime maybe some escalation level before mission.

Mission types are good, but even here more can be better, but it is okay as it is we will see if upcoming expansion will show us more

 another concern is missles while they work fine in larger battles in one on one dogfights they seems lacking something, maybe made them faster and maneovarble version of torps would make them better but just a thought. so what are your thoughts on 5150 FC do you disagree or agree?



čtvrtek 25. září 2014

Sacred Cause - Mission five Search and Rescue

This was little special scenario i played after deadly gaulnet between Thr´engi and Human fighters.  Viper teamed up with new guy callsign Hyde, they were escorting transport ship which were send to pickup escape pods from New Orleans and fighter escort. the mission was played similiary as patrol , there were four point points but only transport ship can clear them. In order to clear navpoint transport must come into 1" distance from navpoint and roll 1d6 on 1-3 the escape pod run out of oxygen and everyone on board is dead. on 5-6 pod is rescued.

Area of Operations have some asteroids and two dust fields (Homemade by my kids nothing fancy but get the job done). SAR party consists of Viper (Rep5 star) and Hyde (Rep 4 grunt)in Raven medium fighter escorting transport ship piloted by Tag (Rep 4 grunt).

As always enemy have 3 PEFs, intel again was solid, so Thr´engi dont prepare any suprises. First PEF hidden in dust cloud moved forward but remain in cloud, PEF located in rear center of board moved up to our patrol, scanners picked up two An´rah fighters closing fast, Viper and Hyde  move up to engage them before they hit  SAR ship. second PEF moved from cloud but it was just interference. third PEF has been identifed as flight of two An´rah has been indentifited. Terran patrol has been now outnumbered 2:1.


Before second squid flight can close in Viper fired his FF missle and hit 1st An´rah which exploded before he can launch his decoys. Second An´rah fire his missle too, targeting Hyde but he was able to launch decoy and do evasive maneovre which threw him out of his course but thanks to dogfight maneovre he was able to close in on An´rah and hit his hull and cockpit knocking off squid life support and Thr´engi flight leader was instantly dead. Viper tried to lure second An´rah fight out of transport, to battle them on their own terms.

one of the An´rah moved up to hit Hyde flank opening fire and knocking off Hyde shields and Comms, but Hyde performed dead mans return maneover and ripping an´rah appart with his mass drivers. 



Viper showup little performing special maneovre and fire IR Missle on second fighter, missle struck home damaging  cockpit and shields the Thr´engi pilot was knock-out and Terran fighters maneover behind him and Hyde take him down.

Meanwhile Tag picked up first pod which contained surviovors alive, so far so good, Viper move up far from transport to provide overwatch while transport picking up the pod inside the cloud, unfortunatly everyone in pod was dead. as TAG marine team seariching the pod, the Thr´engi Early Warining Satelitte picked up Viper ion trail and alerted nearby squid patrol which came up to engage. Hyde was able to bring up damaged system online as flight tried to outmaneover An´rah fighters behind asteroids. the An´rah was lured to trap and viper fired his second FF missle which obliterated flight leader An´rah. Hyde opened fire was able to hit guns of An´rah but thats was it, An´rah returned fire but wasn´t able to hit Hyde Raven. Fighters move in to position for another pass on each other but Viper experience and reflexes give him upper hand above the squid rookie pilot and Viper´s mass drivers completely obliterated enemy fighter.
Tag picked up another pod containing more surviovors and Alliance patrol from ANS Solaris came in area in case that any squids wanted  to break up the party. their assistance however wasnt needed and Tag collected last pod containg only dead humans. all fighters then escorted transport back to Tarawa.


pondělí 22. září 2014

5150 Fighter command mission four: Black Day for Pumas

Yesterday i played fourth mission of my Sacred Cause campaing, so far humans we´re wining this war although they win that battle costs was high especially for their morale. last time Viper has been promoted to 1st Flight and this is just not the way you prove yourself

Inteligence officer: Can you tell us what happened there Lt.?
Viper: We´ll we flight  in tight formation encountering few bad guys, and then that cruiser appeared......

Mission was easy, Viper and Anubis (new wingman Rep 4) in escort formation with ANS New Orleans. the contacs very closing fast on them so NO, so they decide to launch Flattop and Sandbox.
first contact was resolved as raising enemy activity while second was bogus. third however was Thr´engi cruiser.


The exchange between New Orleans his fighters and cruiser designed as TS Rakshu has turned into victory for Alliance but New Orleans has been hit into shield generator and has been disabled for six turns which was fatal for here. Just before Rakshu went up she launched two flights of An´rah fighters, one rookie, 4 veteran pilot (rep 4), and perhaps ace or squadron leader with rep 5.

 Since  New Orleans has lost his shields, Terran fighters sprinted forward to defend cruiser. The viper and his pilots launched counterstrike againts Thr´engi, but they were out numbered and outgunned here, Viper and Anubis we´re able of nailing thr´engi ace and veteran pilot but rookie was only knocked out and will play vital role at end of the battle. While Viper was unscatched, Anubis fighter takes hit into shield generator and his shield shut down. Flattop and Sandbox engaged second flight, Flattop engaged first fighter and take him out, while Sandbox came under fire and before she could eject her fighter exploded into one big fireball as Thr´engi flight leader opened fire. Flattop fighter was heavily damaged and pilot then ejected as Viper and Anubis joining the fight in following dogfight lots of maneovers were engaged. Viper closed on farer fighter while anubis tried to hit another one flank. however, the Thr´engi fighter was faster and hit the anubis fighter but he managed to eject. Viper closed on the second one and after little maneovering he blow him up.  As if it was not enough flight of An´rah fighters apparead in far side of map
The New Orleans now tried make the run for it and viper after another engagement with remaing fighter has been hit hard, his shields down and guns offline he tried dock with the Heavy cruiser. However Thr´engi early waring satelite sended call to Fleet and another wing appeared on intercept course with Jersey. They opened fire with their rockets but it was Rookie rocket which blowup New Jersey. Viper then hit afterburners and narrowly escaped Thr´engi ambush.

It was great victory for Thr´engi for first time, and deadly blow for Alliance, but since there are two pilots down the Viper will be leading SAR patrol to retrieve Anubis and Flattop.



neděle 21. září 2014

5150 Fighter Command Thr´engi Wars Background background story

Present
The year is 2378 and Terran Alliance is for almost sixty years in state of war with alien race called Thr´engi. While the humanity is technologicaly superior (at least in terms of weapons) the Thr´engi have numbers on their side. As neither side isnt able to win decesive victory, the current state in conflict is stalemate.

Alliance navy decided to launch offensive in Deri system, two battlegroups entered node jump point and launch attack againts enemy fleet but Thr´engi fleet hid in nearby asteroid field.

Face of the enemy - Thr´engi 
Thr´engi is space faring race similiar in some aspects to the Earth Squids. Thanks to their appearance human pilots and marines often call them "Squids".Even sixty years of conflict and Terrans wasnt able to pinpoint their homeworld. Thr´engi dont have males or females but like snakes they are hermaphrodites. Their life cycle is much faster than ours the pregnacy is 4 months long, while Thr´engi are adult in 8-10 years. The Thr´engi arent enjoying but they are living in belief that Humans attacked them, and All Thr´engi are answering call to arms. There were only few wars in their history and they are not skilled in space warfare, unlike the humans whom fighting for begining of times. But their learning fast and there is no better teacher in skills of mayhem,slaughter and chaos than humans.

First Contact
Humans arent much different from us, still greedy, power hungry and expansionistic. The Alliance is ruled by Alliance senate, and their military forces are called Alliance Navy. First Contact with Thr´engi was bloody, durning rebelion on Praxis the three vessels of rebel fleet managed to reach unknown jump-node and jump, Rebel leader called Shiv was responsible for many mass murders on Praxis and AN need to catch him and sended whole battlegroup after them. Alliance navy surrounded Rebel ships and ordered them to surrender, but they refuse, instead they opened fire and decided to make last stand. 3 previously unknown capital ships with escorts appeared from nowwhere - they we´re Thr´engi first generation cruisers sended to recon strange energy distortions saw three ships outclassed and under attack by  much numerous fleet, after brief pause they decided to engage Alliance navy vessels and thus starting Terran-Thr´engi War. One Thr´engi cruiser was capable to escape the battle with Shiv onboard, He tell them all lies about Alliance how she nuking rebel systems and many more and when reached Thr´engi space - the High council decided to enter war with Alliance.

Diplomatic relations
Durning the decades of conflict there we´re many occasions that humanity wanted to end this conflict, it is pointless and cost resources and human lives. but there we´re two major events first attempt ended in tragedy, and ended in death politicans, drones and marines. Durning last atempt after cease-fire has been signed by both sides, the Alien party has been attacked and killed by terroist group known as Humanity fist. After this event no diplomatic contact has been made and war rages on.

Meet 237th Pumas
Pumas is one of the squadrons based on ANS Tarawa as most of Alliance navy it consists of 3 flights  here is brief on their pilots

Callsign : Angel
Real name: Cynthia F. Sanders
Rep: 4
Assignation: 3rd Flight, Flight Leader
Homeworld: Tarsis colony
Age: 24





Angel is young but great pilot which came from Tarsis colony one of the outer worlds which has been turned to ashes when two Thr´engi broke through past PDF perimeter and launched series of cyclic torpedoes. After this event many civilians from Praxis joined Alliance navy to revange Praxis colony, and Angel reason isnt different. She maybe trigger happy but propably best pilot in squadron


Callsign : Buzz
Real name: Douglas Silva
Rep: 3
Assignation: 3rd Flight, Wingman
Homeworld: Earth
Age: 27



Buzz is least experienced pilot in squadron passed from ill-fated Wraiths squadron when Viper was promoted to 1st Flight leader. Buzz will be good pilot but now he is nugget lacking experience which can cost him life durning engagements.

Callsign : Sandbox
Real name: Ayuko Hagi
Rep: 5
Assignation: 2nd Flight, Flight Leader
Homeworld: Kusari
Age: 29



Sandbox is experienced leader who is serving on Tarawa for 5 years, and she is leading infamous ladies club - the 2nd flight. She is expert gunner and natural surviovor

Callsign : Flattop
Real name: Helen Hake
Rep: 4
Assignation: 2nd Flight, Wingman
Homeworld: Mars
Age: 25



Flattop is all-around good pilot, she is not special but you can count on her to watch your six. Durning Elionor suppresion she refused order to destroy unarmed transport, which make her second call sign - White Knight

Callsign : Viper
Real name: James Harrigen
Rep: 5
Assignation: 1st Flight, Flight Leader
Homeworld: Earth
Age: 27



Viper is squadron topgun, experienced leader he is expert gunner second only to Sandbox, before operation Sacred cause he was serving aboard ANS Boston bay as 2nd flight leader of  78th Talons but after ambush his carrier and most of the wings has been destroyed and he has been transfered to Tarawa.


Callsign : Anubis
Real name: Carlos Venezia
Rep: 4
Assignation: 1st Flight, Wingman
Homeworld: Alpha Century beta
Age: 36



Anubis is oldest fighter pilot of the Pumas, serving on this ships for 12 years, Although he has enough experience Anubis has not have attributes to be leader, but he is the one you want to watching your back


Callsign : Kermit
Real name: Charles Evergood
Rep: 6
Assignation: Squadron leader
Homeworld: Tarsis colony
Age: 32




Kermit is Flight Leader and Tarawa CAG,  while much pilots thinks he is a pain in butt, most of them owes him their lifes, by decision he made in Ops room, on few occasion he flew again fighter into battle, and when he was flying as Pumas 1st fligh leader he was exceptional fighter, to this day no one beats his kill record on Tarawa kill-chart