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sobota 28. září 2024

INXcountry narrative game - Clash in Adjakistan

-This is Hunter 2-1 for Crossroads, we are moving towards objective ETA 1 mike.

-This is Crossroads be advised substential enemy forces moving towards Kiritlar, expect contact with enemy in few minutes. ISTAR shows enemy mechanised unit also moving into area. CAP unit Raptor 2 moving onto station and will be availible in few mikes.


After very long time we played some INX we consider it good and solid system, and while its not as detailed as Spectre Operations or Asymmetric Warfare the games are fast and brutal. The scenario was pretty simple seize ground - 4 objectives on table 12" from center. When both Russians and US hold objective random was is removed - who controls more objectives win. We also have special rules after this happens both player rolls D3 after how many turns their support arrive. The Russian had Alpha Group Squad in BTR while Americans had F18 on station. We simulated airstrike by giving it two missle launchers, firing on normal or hard grip and needing to mark target by smoke otherwise random unit on table will be selected.


But now to the forces: US forces fielded 3 Ranger assault teams and Support element with AT4. 
Russian forces controlled by me forced 2 Wagner Wannabe teams, Alpha Group Team and Alpha Group specialists with RPG.



Both forces advanced to center of table in hoping to secure the village with both players making use of cover so two turns without single gunshot.

Automatic fire pierced air along with loud shouts from nearby woods Тревога! Американская пехота! Огонь! Огонь!. Pvt Mays was knocked down by enemy fire while bullets were drumming on the wreckage of the vehicle from which the squad was taking cover. Meanwhile, Sgt Peterson rose from cover and barked the order - RETURN FIRE!


US forces now secured both objectives on their side of table but first Wagner team established firing position in small wood targeting Ranger team taking cover behind vehicle and struck down one ranger and pinning down the team. After some maneovering both sides now holding objectives the one on the Russians was removed chaning score from 2:2 to 2:1 in benefit of US.



Russian had no chance but to push towards US Rangers in order to win. Second Wagner team deployed smoke in order to cover their advance in center of board. The other wagner squad was still firing on Ranger team behind the wreckage and killing another US Ranger.


Alpha group squad tried to push through buildings on left trying to flushout Dugin Rangers and met with counterattacking Ranger squad where brutal CQB ensued . The Americans althought with heavy losses managed to almost wipeout Alpha Group unit.


The US Air support arrived on station and BTR was still turn away but we run out of real time and called it a day as US victory.





INX is great system for ultramodern skrimish, it is easy, have very good flow, and its enjoyable ofcourse if you want to add support you must come up with your own house rules but still you can beat the price - its free. Unfortunatly you cant get this rules from Enemy spotted studios shop but it is availible with all addons on their discord.



 




pondělí 8. dubna 2024

Spectre Operations V3 first game clash between Russians and US in Adjikistan

 


About two weeks ago we firstly tried Spectre Operations V3 no fancy stuff just good old fashioned shoot out between US Tier 2 Special forces task force consisting of two full kited fireteams (2xRifle, Rifle with UGL, LMG) Suported by one LMG Team, and Marksman team. They were facing Russian forces - One 4 man tier one SSO team with LMG, Two-man Support SSO Tier one team with RPG and Rifles and finally two enlisted 4-man elements each with rifles, UGL and assault SAW. The scenario was direct engagement but to keep simple we dont use any escalations or unaware stuff, just two patrols/ recon units bouncing into each other.


 

I set up table - small village somewhere in Ajikistan and we rolled off who will be attacker, the dices decided that US will be attacker. The Us Deployed in almost line, with one team on left flank, i did line too waiting for opportunity to counter attack in right moment.


 

US force fire team starting advancing toward the road in the centre of table but was cought underfire by my SSO fireteam quicklly and pinned them. rest of their forces advanced. i tried to attack with one of enlisted teams to break enemy left but was repulsed. In few next turns i started to tighten grip around the pinned fireteam while also trying to breakthrough on left an encircle the troops in village. In last turn i manage that - i wipe out the flanking team, and LMG support team, and encircled second fireteam now taking refuge in the building, while i took some casualties it was as serious - Americans were mauled pretty badly - so the game was victory for Russians.



About Spectre V3, its whole different game from previous incarnations i bought the book because I have all previous incarnations (and even bought Asymetrical Warfare) althought i never played any previous editions. They always seemed too bulky and rules heavy to convice anyone to play with me. But I ordered SO3 anyway mainly to support Spectre Miniatures because ordering physical miniatures is with delivery and VAT and so on kinda pricey.

But to be honest i was suprised by SO3 the rules are quick and also kinda easy but offer even if you good tactical play even if you play meeting action without any extra rules like escalations (support you can request), vehicles or stealth. Its momentum your units generate and you use for actions and reactions. Should you press attack and use all your momentum? you then can face counter attack if enemy had enough momentum but you spend your momentum and you cannot react now. Your unit is cover and you are facing overwhelming firepower do you stay in cover and risk to be pinned down or do you withdraw somewhere else?


 Thanks to system actions and reactions the give is full action and both players are involved all the time.In future i will certainly make complex review of the rules with all the fancy stuff but for now there is some first thoughts in previous article. I understand the rulebook isnt cheap and there are lot of other options from mentioned Asymetric Warfare, INX, NextWar or even some older systems like Skrimish Sangin, Force on Force or perhaps Contact Front.

 

But If you are looking for something on borderline with being easy to grasp and kinda what seems to be realistic portrail of modern warfare Spectre V3 could be system for you